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-Reworked bullet collision to make it much faster. Press spacebar!
-Added motionBlur!
-Added TIE Fighters, which do not attack yet, and only move around lamely. Chase them and destroy them!
-Added shading. Objects fade into the distance and are lit up by light sources (you right now)
-Added small staions and turrets, which fire at you and are invincible right now ;)
-Added low framerate mode. Less framerate, but same speed.
-Added backface culling on select object such as asteroid. The engine does not render faces facing away from camera.
Render methods have been added to help with speed.
1: Wireframe, the fastest
2: Filled, only slightly slower than wireframe
3: SmartLine, only outlines close objects. A good compromise between speed and quality
4: Shaded, uses vector shading for coolness :)
use your mouse to move around, and click the left mouse button to fire lasers and blow up the asteroids
Move your mouse quickly to do a barrel roll!
Press Q to disable automatic quality control
Press S to activate the (buggy) starfield!
Press M to turn Motionblur on and off
Press F to switch between high and low framerate
Click the right mouse button to turn auto aim on and off
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This scenario is a member of: Scenario showcase, 3D, Space
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