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This scenario was a relatively simple game I threw together a while ago, but I became more interested in it, so I started updating and changing the game.
I finally was able to release an update!
Much thanks to JetLennit, who helped me get back the source code (which I lost) so I could continue work on the update.
Controls:
Arrow Keys - Move around
Goal:
To stay alive as long as possible, you lose if you touch an enemy or the wall. Your score is how long you survived.
Update Log:
(This log is mostly for me to keep track of when I updated this scenario)
2013/12/4 - Published Scenario
2013/12/6 - Updated Scenario
+ Purple enemies now spawn
2013/12/18 - Updated Scenario
+ Reset Score List
+ Fixed scoring bug
+ Added different degrees of enemies
+ Altered player movement mechanics
+ Added more parameters to enemy class
- Code is currently low readability, will fix
2013/12/18 - Updated Scenario
+ Fixed tiny bug that caused Scoreboard to take extra time to load
2013/12/18 - Updated Scenario
+ Enemies now explode on-contact with each other
+ Lowered spawn rate to make game actually possible
2013/12/20 - Updated Scenario
+ Altered player movement to give user more control and maneuverability
2013/22/20 - Updated Scenario
+ Fixed bug of enemy collision
Known Bugs:
Enemies that are hit while still aiming at player don't explode until they start moving
Fixed as of 12/22/2013 Update
If you see a bug on the latest version, please point it out so I may work on fixing it.
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16 votes | 0 in the last 7 days
This scenario is a member of: High Scores
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2013/12/23
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