those heat seeking balls are scary D:, you should make them a different color, or make them flash white before they turn or something.
Also, encountered this once, two balls collided, they stuck together and started spazzing out on the point.
RUMMAKER, as for the first comment, the whole point of this game is not expecting what's going to happen next. And the heat seeking ones, they're not actually heat seeking, they just point towards you again when they accelerate. So, basically, after a certain point, it starts spawning 'accelerate' balls, which have a random time until the speed increases. As soon as it starts spawning these accelerate balls, there's a half-chance that they're going to be what I call 'double' balls. This means that when they accelerate, they turn towards you again, thus, they point towards you an launch twice, hence double. Anyways, I'm working on the balls colliding, and it seems it happens very often when three collide, and they keep bouncing off of each other.
A new version of this scenario was uploaded on Thu Dec 05 20:38:28 UTC 2013
JetLennit, how did you get the source? I'm still trying to load the dropbox page but it's taking a while. Also, I saw you got a higher high score than me. Did you figure out the bug? I did, although I'm not that patient.
If you do somehow have the source, that would be nice because I left it on a computer at my school and it's winter break... I certainly would like to add more to the game, in addition to fixing the bug, although I can't get the latest version since it's at my school.
Here it is https://www.dropbox.com/s/d46g9p4sowcqnka/Simple%20Game.zip
Unzip it and hit click "project.greenfoot"
Tell me when downloaded so i can take it down
Also, just curious, but did you use a decompiler or something to download it? When I look at the code it has all these comments with line numbers. Also, wherever I referenced a variable, it's been changed to this.varName
Anyways, thanks again.
It's fine, luckily greenfoot re-did the spacing for me while I got rid of the line comments. I probably will end up reformatting the entire thing anyways, because there's not much point in publishing code that's not even readable, although adding more to the game is a higher priority to me. By the time I can get the original copy back, I'll probably have already altered this copy alot. Having the code though is pretty helpful, otherwise I would've had to reconstruct the game from scratch!
A new version of this scenario was uploaded on Wed Dec 18 16:01:16 UTC 2013
--MAJOR UPDATE--
Added quite a lot of things, look in the description for a full update list (soon). Sorry for the delay, was going to post it yesterday, but I had to reset scores.
Wow, I just downloaded data to see if new scoring system was working and that scores had been reset and I noticed that 32 people have played this game!
A new version of this scenario was uploaded on Wed Dec 18 18:29:15 UTC 2013
Fixed an error where all users would be loaded an attempted to be drawn on the scoreboard, which caused extra time delay in displaying the scoreboard.
A new version of this scenario was uploaded on Wed Dec 18 19:00:57 UTC 2013
Enemies now EXPLODE on collision with each other.
Lowered spawn rates slightly so people would actually be able to see the higher levels.
A new version of this scenario was uploaded on Wed Dec 18 19:08:45 UTC 2013
Forgot to fix some values!
A new version of this scenario was uploaded on Fri Dec 20 17:08:49 UTC 2013
Changed Player movement so it is easier to manuever
Thanks, I'll need it. From your score, Super_Hippo, it looks like you got up to the sixth type of enemy. Just to let you know, but there are ~10. (Actually 12, but 3 are very similar). I chose to do something that is somewhat irregular in a game with highscores, I made it pretty much impossible to beat the 12th enemy 'wave' as they are over twice as fast as the previously fastest enemy, and are almost as black as the background. I realized this would impose a score-cap, not letting anyone get above a certain score, but as I predicted, nobody got near this. (You'd need to get a score of roughly 5500 to start seeing the impossible enemies)
By the way, I found a small bug. The enemies explode when they have contact with each other. But if one collide with another one which just spawned on the edge before it got released, then the one on the edge does not explode, it only disappears after a short time.
Thanks for pointing out that bug, Super_Hippo, I've noticed it, but I can't seem to find anywhere in the code that would cause that.
And, DePeep, that happens when you're not logged in, it doesn't show the scoreboard.
HAHA! I BROKE 4000!! After that you start getting the white enemies. I don't think they're really any harder for some reason. In fact, they might be easier. Whatever, I still broke 4000.
Heres a bug: When playing the game, if the score board has not yet loaded, and the reset button is pressed, the game will not load. If I hit reset on my browser after doing this, the game comes up with an error, BUT if I hit reset on my browser a second time, it works. I think what is wrong is that it was trying to process my score, but it didn't get to finish. Maybe you could prevent the reset button from being pressed, and add a replay button on the scoreboard screen. Just a suggestion.
All in all, awesome game. Super addicting. (I think some people (*cough* super_hippo *cough*) might have played it for several days before achieving their ultimate score (no offense super_hippo))
2013/12/5
2013/12/5
2013/12/5
2013/12/12
2013/12/12
2013/12/14
2013/12/14
2013/12/17
2013/12/17
2013/12/17
2013/12/17
2013/12/17
2013/12/17
2013/12/17
2013/12/17
2013/12/17
2013/12/17
2013/12/17
2013/12/18
2013/12/21
2013/12/21
2013/12/22
2013/12/22
2013/12/22
2013/12/22
2013/12/22
2013/12/22
2013/12/22
2013/12/22
2013/12/22
2013/12/23
2013/12/23
2013/12/23
2013/12/23
2013/12/23
2013/12/23
2014/1/11
2014/1/17
2014/12/10
2014/12/10
2014/12/10
2014/12/11