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Greenfoot back

MatheMagician's Comments

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@Duta, thanks for the suggestion! I understand what you are saying. I started working on this a while ago, but only got as far as the file reader. When I got back to it, I COMPLETELY forgot that the file reader actually divided my code up into the proper chunks for me! This made everything vastly more complicated and I used the substrings and such just so I could follow along. I will edit my code to create the vertices and such using these smaller lines. I will not be copying your code directly, but thank you very much for the idea.
Very impressive graphics!
Thanks for the vote borne.
Thanks for the encouragement Gamemaniac. You guys are creating actual, refined games, while all I am doing is making very small demos. However, I do hope to realize a 3d first person shooter with this. I am distracted by school and android right now, summer is only about two months away and when that hits, I'll do way more Greenfoot.
There is a bug: on the final scene, you can't shoot towards the far left part of the screen, leaving the troopers almost invincible.
As a suggestion for speed Duta, you could make the screen smaller like in BuilderBoy's scenarios.
Wow! definitely like the improvements. I am also glad to see your back on the site bourne!
This also concurs with davmac: http://www.gamedev.net/topic/431216-difference-between-ray-casting-and-ray-tracing/
Very nice. This is what I was referring to when I recommended you draw polygons instead of squares. I wasn't referring to raycasting (which is entirely different) but merely suggesting you draw each vector as a polygon. It looks very smooth this way.