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Its looking good so far -> Next thing to add (whoever wants to add it) would be speading out while the points fade I reckon. I'll do it myself later if no-one else has (I'm busy right now editing a video) Keep it up! :)
Its looking good so far -> Next thing to add (whoever wants to add it) would be speading out while the points fade I reckon. I'll do it myself later if no-one else has (I'm busy right now editing a video) Keep it up! :)
In that case publishing the source code would be a good idea, else this is kind of pointless :p This reminds me about my GComponents scenario which I never published (it was mimicking JComponents but created from scratch in Greenfoot).. Well, the text area at least. I'd nearly finished it but then I left my memory stick at college...
Not working for me atm
When I say the physics are all off, I meant that this isn't using proper equations, just a kind of make-believe method of calculations I put together for simplicity
DutaDuta

2012/3/10

I really like this game! As I said before, there's so much room for development which is great :) The only thing I can say negatively right now is the cyclops always throws bones to the right, rather than at the player (which would make more sense and be more challenging)
DutaDuta

2012/3/9

You might want to re-update it - when you load the game it goes straight to the last level atm.
DutaDuta

2012/3/9

Ah I thought someone might ask about that! I made the int bestScore "static". When you reload the page it reloads the scenario and so the bestScore is lost, however it stays between resets because when you press reset Greenfoot isn't loading all the classes for the first time, so the static variables keep their values (static means associated to the class rather than an individual object of the class). Its basically just a little trick I learnt with Greenfoot
DutaDuta

2012/3/9

By it is, I meant yours is "beautifuller" :P