Ah yeah - I was going to attempt an equation parser, however I couldn't see myself getting one fully functioning, and less than fully functioning I saw as pointless.
Good luck though :) I hope to see it uploaded in the not-too-distant future!
I haven't been no - I didn't realize anyone had noticed it.
When I get home from college tomorrow I'll implement zooming (I'm 95% sure I know exactly how to do it). Well, once I've done an english essay anyway
Its nice to know that it has actually got seen (well maybe not much, but at least _someone_'s seen it) :p
However when it comes to setLocation(...) I'd have to write out all that again in the x parameter. Instead I stored it as a variable so that i can access it twice while only calculating it once.
@danpost actually its the first time I've used this particular method for scrolling (generally I have a different approach) - I'd recommend this method for ease of use.
This is what I'm talking about btw:
while(((Actor)getObjects(Bird.class).get(0)).getX() > getWidth() - 65)
for(Actor a : (List<Actor>)getObjects(null))
a.setLocation(a.getX()-1, a.getY());
^That (though you need to either always have an instance of Bird.class in the world or enclose it in an if(!getObjects(Bird.class).isEmpty()) check
I don't know if this is a normal problem, but I was just playing and suddenly (and only for a split second) the audio cracked loudly - with headphones on it hurt my ears a bit :L Then again it might be a CPU problem (I've got a program running atm calculating all the prime numbers between 2 and Integer.MAX_VALUE inclusive and writing them to a .txt file as it goes so that might be it). Then again I just checked CPU usage and its around 40-45% atm so its not like it ran out.. Maybe it was the audio looping round? I'll post again if it re-occurs
2012/3/13
Throwing things
2012/3/13
Throwing things
2012/3/13
Throwing things
2012/3/13
Throwing things
2012/3/13
Throwing things
2012/3/13
Throwing things
2012/3/13
Throwing things
2012/3/12
Super Meatcraft
2012/3/12
Super Meatcraft