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I guess so. When I do that update (not today, I've got a ton of work to do), I'll probably adjust the difficulty as this was created with the old collision detection (which made chains easier to make). Possibly I might make it so each collision has text on it showing how many points its worth also.
DutaDuta

2012/4/19

I assume its something like the following: showLoadingScreen(); loadHighscores(); //Or whatever the method is, I haven't used PlayerData before showHighscores();
Although this is just for a blog post, I really like the "clean" feel of it :)
When you remove items the AC doesn't go down
Your link is broken, here's the correct one: http://sinepost.wordpress.com/2012/04/10/burning-rubber/
@danpost, post it? :)
Nice work man! I remember someone tried to make one of these before but didn't seem to get very far - I considered doing it myself but then I didn't for some reason... I might do it soon :)
DutaDuta

2012/3/25

^Well, it doesn't actually resize, it pre-calculates the timer size and then makes the world that size
DutaDuta

2012/3/25

I just realized that this scenario (which I just threw together fairly quickly) has got the most votes of all my scenarios... >.<