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Duta presents ...


Chain Reaction

For those of you not familiar with this game, click somewhere on the screen and try to make as big a chain reaction as possible! The score for catching a circle is larger the further away (in terms of how-many-reactions away, not in terms of distance) from the initial click.

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1 vote | 0 in the last 7 days

Tags: mouse game simulation physics demo uaslp and korea stuff

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A new version of this scenario was uploaded on Mon Apr 02 16:30:32 UTC 2012
A new version of this scenario was uploaded on Mon Apr 23 15:02:51 UTC 2012 Corrected the collision detection (before it was using getIntersectingObject(...) which meant it treated the circles like squares..


add high scores to it might be good :D


I guess so. When I do that update (not today, I've got a ton of work to do), I'll probably adjust the difficulty as this was created with the old collision detection (which made chains easier to make). Possibly I might make it so each collision has text on it showing how many points its worth also.

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