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There was a discussion thread about it here: http://www.greenfoot.org/topics/4541
danpostdanpost

2013/10/16

@hasegawasubaru, you should start a new discussion thread rather than asking questions where comments should be. Explain exactly what you are looking for; including size and function of timer, what should be happening while the timer is running, the direction the timer runs, what should happen after specific times have elapsed, etc. If you have created a class to display the timer (one that extends Actor), show the code and explain how you are using the class. If you do not have a class for displaying the timer yet, start one and when you encounter problems, then start a discussion, giving what information and code is relevant and ask about specific things (not things in general).
I noticed that you are using my XWorld XActor super-classes; but not using them to there full advantage. For details, start a discussion thread and name it something like "On 'Sniper Fi' by joeschmoe". Then indicate here that it was started (I will probably see it anyway; but, it might help for others to see it).
@MatheMagician, I am neither for or against the spamming of views on one's own scenarios. You can do what you please with your own. I guess that boosting views would put your scenario illegitimately high on the 'Most views' or 'Most views (this week)' search results. But, I doubt that those options are used that much. It is the blatant disregard that one displays toward things that are not theirs that I oppose (and as far as I know, of this, you are not a culprit).
@MatheMagician, I do not think that view is a reliable measure of popularity either. But the ratio of votes per views is altered by illegitimate view counts. Oh, and I had always thought that you had some web-presence that brought people in to boost your view count on those scenarios.
OK, it is located at the following location: http://www.greenfoot.org/scenarios/9622
@SPower, would you mind if I uploaded my version of a magnifying glass?
@SPower, I stated that the list from getObjects would need be iterated through and only draw the actor if the list from 'getIntersectingObjects' contains that element. Therefore, you are only drawing those actors that are intersecting the magnifying glass. This process is needed so that the intersecting objects can be drawn in the proper order.
This game needs a scoring system of some kind (either time related or a count of fallen objects).