You can resolve the issue by looking at the 'addObjectOutside(Actor, int, int, int,, int)' method of the 'XWorld' class or the 'setLocationOutside(int, int, int, int)' method of the 'XActor' class in my 'XWorld XActor Support Classes' scenario. Both use the static 'random' and 'range' methods included in the 'XWorld' class; so you will need that code also.
Will add 'best and near' high scores later (if not entered in the competition, at the end of the month; if entered, probably not until after results of competition). This it so everyone who wants to see the code can check it out, as is.
@joeschmoe, also, as far as clicking on the dot, the image of the dot is much larger than the dot itself -- giving a much bigger 'hit zone'. It would have been a whole lot harder had I reduced the size of the image to the size of the dot (the image would be about one-fourth the size while the dot would remain the same).
@joeschmoe, the click is detected upon release of the mouse button.
@Busch2207, do you want one to track highscores between compilations or one using UserInfo storage?
2013/10/14
Sniper Fi
2013/10/14
Sniper Fi
2013/10/14
Space Bee Shootout
2013/10/14
3D Motion Demo
2013/10/13
Blue Dot Clicker
2013/10/13
Blue Dot Clicker
2013/10/13
Blue Dot Clicker
2013/10/13
Blue Dot Clicker
2013/10/13
Blue Dot Clicker