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I would think it would go up much quicker than this if the key was being held.
To create a zoom effect properly with so many actors will unfortunately end up very laggy. Just using 'getIntersectingObjects' on the magnifier, I believe will display the intersectors from top-left to bottom-right by their world coordinates (not by the order placed in the world). I do not know if there are any other ways to solve this except by the following. You would have to use 'getWorld().getObjects(null)' and iterate through that list to see if the list returned by 'getIntersectingObjects' contains each object and paint them in the order found (this would be a time consumer). This still does not do anything for any 'setPaintOrder' you may have set. If you wish to see an example, I can upload one.
@Busch2207, did you do something to spam the view-count on this scenario? I cannot believe that it has gotten well over 600 views in less than one day and it seems to be increasing at a regular rate. Also, there are only 11 different users that have played a complete game while logged in.
You need to update and store the UserInfo score before creating a scoreboard object.
Actually, more like 4 to 5 valid clicks per second (just timed it and calculated it out).
Yeah, that score would require an average of about 3 valid clicks per second under normal circumstances.
Or ... are you referring to Busch2207's score!!!
@joeschmoe, I do not know what you mean by 'I call hax'?
@Busch2207, I like your new user icon :+)