@tkiesel, the multiplication by 100 was to reduce the number of possible loops (probably to only one, anyway). The addition of this value is necessary before the mod when the imageX or imageY value is negative. Mod is not uniform going from a negative value to a positive one; so the value must be made positive before the mod.
As far as the number of fonts showing up -- you probably have the terminal set to limited output. On the terminal frame menubar, go to 'options>Unlimited buffering'.
@max_thure, please start a discussion thread on this. Include what code you have for your world and point out which part refers to the object you are adding and having the problem with. The moving or not moving of the 'mainActor' should not have any bearing on how other objects are added into the world.
Try updating it again -- this time lock the scenario (check the 'Lock scenario' checkbox). Maybe that will fix the size of the world (possibly a bug when scenario is not locked).
2017/2/17
Scrolling Tutorial
2017/2/16
TextImage Support Class
2017/2/4
Zombie Shooter Demo
2017/2/4
Scrolling world
2016/12/6
WombatProject
2016/12/2
DragonArena v1.0
2016/11/26
Piano tiles
2016/11/26
Piano tiles
2016/11/25
Piano tiles