Okay. Found the solution. After the 'super' call, you get the world canvas; immediately after that you need to place the following line:
worldPanel.removeAll();
I think you just need to repaint the background of the world:
getBackground().fill();
as one the first few lines after the 'super' call in the constructor.
QUOTE = Yehuda
"I still have a question in the discussion which you didn't answer"
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The answer is essentially given in my response to Wasupmacus's question. The GUI control frame (where the Reset and Run buttons are located) limits the width of the applet.
@Nosson1459, actually there are no static images, although I could have made two of them static. The base images of both a non-selected (which a flag can be drawn on) and a selected cell (which a number can be drawn on) could have easily have been made static. And yes, everything was done with the use of graphics drawing commands.
@Nosson1459, this:
www.greenfoot.org/applet_attachments/0000/9544/greenfoot1822994819051924242.jar
is the path name of the ChessWorld scenario jar file here on the site. He was saying that you could use a decompiler (of which no particular one was mentioned) to recreate the source of the project.
2017/4/21
Clock
2017/4/21
Clock
2017/4/21
Clock
2017/4/21
Clock
2017/4/13
MineSweeper
2017/4/10
ChessWorld
2017/4/10
ChessWorld
2017/4/10
ChessWorld
2017/4/10
ChessWorld