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Apparently, you need to add the following method into the MyWorld class:: public void run() { }
Updated to get rid of scrollbars.
@LittlePillows, log onto the site and then simply run into a zombie. You will then see the buttons along the bottom of the High Scores world.
@TheAwesomePuppy404, thanks. I re-uploaded it.
The only problem I have detected is that the player only moves when a key is pressed. The pac-man should move in the last direction taken until a wall is encountered unless directed to turn at the next junction.
@8BITBOSSGAMES, I am sorry as I see you have done that (at least the first part of it).
@8BITBOSSGAMES, please start a discussion thread on your issue and give a detailed explanation of what you want your bullet(s) to do.
@dadansi, please do not post material totally unrelated to a scenario in the commenting section of that scenario. Also, do not specifically ask for my help, as others may want to give some sort of input.
@Wayne, you can have a 'canMove' method that can check to see if the player can move in the direction it is facing using: return ((Cell)getOneIntersectingObject(Cell.class)).blocked[getRotation()/90] == false; If you have issues with this, start a discussion thread instead of posting here.