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kenshinakh's Comments

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Nice, moving people xD. Just wondering, why the small screen?
Nice you fixed the long loading! And you added new music. The lag is sligthly less, but for some reason i still see it lag. I get like 30-40% cpu load on average, and when I jump, it goes to 45. It seems like it lags a bit when I jump? Other than that, everything else seems to be working great.
That's good :) that it's not too hard now.
Pretty good so far! By the way, I don't know why, but I get a slight lag when I play. I've already restarted my computer, and the other scenarios I've tested haven't lagged yet, so I think there's something in your code that might be using a lot of cpu. (I run a 2.0 ghz c2d, and I think that should be enough for java 2d games.).
Thanks for the quick reply. I'll get this map fixed up real soon (by that, I will add hints, and make the monsters pop out in a more believable fashion.) I'll add more healing spots in that map too b/c even I have trouble beating that level with more than 20 hp.
Ah I see... It seems a lot of my friends have trouble beating that level. xD Which parts did you find hard? Should I put in flashing tips that point players in the right direction? Because I know that it is beatable if the players know which switches to try pulling.
i recommend not using .wav for music files. It makes the file much too large.
The scenario is taking too long to load for me.
Text is now skippable by pressing enter. Also, I fixed up the text boxes to calculate height better so that text wont get cut off. Added one more lvl, sorry if things been going a little slow... this week was a busy week. Load Game code is displayed up on top.