Nice you fixed the long loading! And you added new music. The lag is sligthly less, but for some reason i still see it lag.
I get like 30-40% cpu load on average, and when I jump, it goes to 45. It seems like it lags a bit when I jump?
Other than that, everything else seems to be working great.
Pretty good so far!
By the way, I don't know why, but I get a slight lag when I play. I've already restarted my computer, and the other scenarios I've tested haven't lagged yet, so I think there's something in your code that might be using a lot of cpu.
(I run a 2.0 ghz c2d, and I think that should be enough for java 2d games.).
Thanks for the quick reply. I'll get this map fixed up real soon (by that, I will add hints, and make the monsters pop out in a more believable fashion.) I'll add more healing spots in that map too b/c even I have trouble beating that level with more than 20 hp.
Ah I see... It seems a lot of my friends have trouble beating that level. xD
Which parts did you find hard?
Should I put in flashing tips that point players in the right direction? Because I know that it is beatable if the players know which switches to try pulling.
Text is now skippable by pressing enter. Also, I fixed up the text boxes to calculate height better so that text wont get cut off.
Added one more lvl, sorry if things been going a little slow... this week was a busy week.
Load Game code is displayed up on top.
2009/11/17
SimuPark
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Global Men
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Midori World
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