Well it could just be because most of the games I play normally are rts and fps, but for me, I have trouble getting the timing right sometimes, and the jumpings too. Sometimes, I pressed jump, but I was already off the platform. And in the beginning, I kept walking into the spikes xD. I got to level 6 in like 2-3 minutes with a couple of retries. So I guess, it's decently hard and challenging. xD
Hm. I don't know why, but it seems like the wav is taking a while to load in your game. The applet also crashed on me when I first tried doing a jump or anything that had a sound. I'm not sure why it's happening though :/.
How high quality is the sound being played ? (like bitrate and sample rate). Lowering the quality of the sound might make it lag less, but I'm not really sure unless i can see the source code.
Hm. I don't know why, but it seems like the wav is taking a while to load in your game. The applet also crashed on me when I first tried doing a jump or anything that had a sound. I'm not sure why it's happening though :/.
How high quality is the sound being played ? (like bitrate and sample rate). Lowering the quality of the sound might make it lag less, but I'm not really sure unless i can see the source code.
Hm I'll fix that jump glitch soon then.
I think already made something that lets you not go through a certain part of the game. It's called "load game" or in this case, the code that is said in the intro.
I'll post all the codes up once i have more. but for skipping the intro, use "SVGAREA_A1" without the quotes to skip the intro.
Pretty much, whenever a code like that is said in the game, it'll let you skip the game to the part that comes rigth after all the text.
Hm I'll fix that jump glitch soon then.
I think already made something that lets you not go through a certain part of the game. It's called "load game" or in this case, the code that is said in the intro.
I'll post all the codes up once i have more. but for skipping the intro, use "SVGAREA_A1" without the quotes to skip the intro.
Pretty much, whenever a code like that is said in the game, it'll let you skip the game to the part that comes rigth after all the text.
Thanks. I plan for each area to have around 10 maps, or more if the level needs more to fully explain the story :).
I'll try to get out the rest of the map for the first level, and then the next part of the story, and hopefully I can finish the maps of teh 2nd level by this weekend. It might take a while though because I programming bottom-up instead of top-down. but now that I got most of the base code working, building on top of that should be a lot faster than the past 2-3 weeks.
hm I never knew if(Die != 1 & Greenfoot.getRandomNumber(3) == 1) would compile, does it?..Anyways, for java, I'm pretty sure AND is denoted as &&. See if that works :)
2009/11/10
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Pyro Sand New