ye you should definitely change that, cause right now you can win every wave with just spamming towers at the end of one line^^
you could also try to make the shots more accurate, for example you could let the bullets search their aim with "turnTowards()"
good job, I like your idea with the indicating arrows if something is wrong!
maybe you can make it also possible to be correct if the content of {} isnt intended (?)
but good job ;)
Well, i think you are not using a scrolling world, so he should stop when he is at y = 0.
Do you use "move()" oder "setLocation()" to move the bird?
Just add an expection to avoid your bird flying off the screen, simple if(y>=0) then something^^
First, pls write in the description which button to use, it took me a minute to figure out it's arrow up^^
Second, your hitbox isnt as exact as it should be for a game like that.
Maybe you make the pictures more exactly, or you let the bird check the hitdetection with a radius instead of a rectangle.
You can do this for example with getObjectsInRange(range, Objectclass), because the bird is rather a circle than a rectangle ;)
Another nice feature could be the instant restart of the scenario when you failed, so you get people to try and try and play your game for a longer time.
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