Probably not, or at least it would be very different than it is now. The scripting engine is entirely custom :) And yeah, it tests all the points between the two objects, and can also be customized in various ways.
A new version of this scenario was uploaded on Sun Sep 04 23:57:45 UTC 2011
Added a lot of new content, and fully use the Greenfoot Volume Control!
A new version of this scenario was uploaded on Mon Sep 05 00:04:28 UTC 2011
Added a lot of new content, and fully use the Greenfoot Volume Control!
A new version of this scenario was uploaded on Mon Sep 05 00:09:45 UTC 2011
A new version of this scenario was uploaded on Mon Sep 05 00:21:03 UTC 2011
Awesome - I've been waiting for more content for ages. It's really developing quite well. I do seem to have got stuck in chapter 2 - connected three wires, but the door is still locked. Is there more, or is that the end so far?
And has it been mentioned that theres a bug if you beat the doctor to the elevator? - You'll leave the doctor behind. And the gate is the one just after talking to the guy on the mic the 2nd time and you hit the computer and the light goes out - I believe I hit the computer without going behind the desk which I now see would trap you in there keeping you from being near the gate closing off the hallway you had come from
Wow this is pretty cool! I got stuck but will definately try again when I have more time!
A new version of this scenario was uploaded on Wed Sep 14 03:25:47 UTC 2011
Graphical update; Also revamping menu, although menu sound is offline for now
Hey I was able to leave the testing room before the earthquake and such and I was locked in the dark hallway. And when you first go down the stairs, I believe the floor graphic didn't change to that of stairs till i had gone down the first.
Looks good! =D
Oh dear, yes there are a couple strange bugs in this update. One of which is it seems that when the scenario is reset, certain elements are not reset correctly. Alright time to fix!
Christ almighty this game was incredibly well made. Very nice.
A new version of this scenario was uploaded on Sun Dec 04 22:52:06 UTC 2011
Updated graphics slightly, as well as reworked the most recent scripted event. New area underway and coming soon!
A new version of this scenario was uploaded on Sun Dec 04 23:05:09 UTC 2011
Trying to fix weird loading error....
Hmm the error say
java.lang.IllegalArgumentException: Could not open sound file: Ambiance
at greenfoot.sound.SoundExceptionHandler.handleIOException(SoundExceptionHandler.java:66)
at greenfoot.sound.SoundFactory.createSound(SoundFactory.java:115)
at greenfoot.sound.SoundFactory.getCachedSound(SoundFactory.java:130)
at greenfoot.sound.SoundFactory.<init>(SoundFactory.java:67)
at greenfoot.sound.SoundFactory.getInstance(SoundFactory.java:77)
at greenfoot.export.GreenfootScenarioViewer.init(GreenfootScenarioViewer.java:180)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Which does not trace anywhere through my code. It is also worthy to note that Ambiance is a Folder, not a file, and nowhere in my game do I try to load it as such. This works in Greenfoot, any guesses as to why it isn't working on the Gallery?
Ok, it's fixed! You may need to clear your Java file cache (http://www.java.com/en/download/help/plugin_cache.xml) before it works here on the gallery. And of course the problem will be present in exported scenarios, until the next Greenfoot release.
I got the following when I got to the stairs
java.lang.IndexOutOfBoundsException: Index: 3, Size: 3
at java.util.ArrayList.RangeCheck(ArrayList.java:547)
at java.util.ArrayList.get(ArrayList.java:322)
at EventScript.getIntCommand(EventScript.java:915)
at EventScript.excecuteCommand(EventScript.java:617)
at EventScript.act(EventScript.java:567)
at greenfoot.core.Simulation.actActor(Simulation.java:507)
at greenfoot.core.Simulation.runOneLoop(Simulation.java:470)
at greenfoot.core.Simulation.runContent(Simulation.java:204)
at greenfoot.core.Simulation.run(Simulation.java:194)
Also It's possible to ride the elevator from the hallway.
The text still sometimes doesn't fit on screen.
But looking good!
Oh nice catches, and I guess the text issues revolve around Greenfoot using different default text's for different computer, I will have to look into that for sure. I'll post a new updated fixed version very soon!
A new version of this scenario was uploaded on Wed Dec 07 20:20:20 UTC 2011
Quick release to fix the loading area 4 bug. Fixing the elevator and text bugs next!
Did you find the door near the bottom of the area? It leads into a small maintenance area where you can turn the lights back on.
A new version of this scenario was uploaded on Fri Dec 09 02:54:10 UTC 2011
Tring to fix a bug involving world loading, scenario left unlocked for now!
A new version of this scenario was uploaded on Fri Dec 09 03:33:28 UTC 2011
Fixed menu loading bug as well as some other small issues
A new version of this scenario was uploaded on Fri Dec 09 09:28:36 UTC 2011
Testing out a new menu handling routine, should fix some wierd menu errors and finally allow me to add back sounds to the menu
Stuck on Chapter 3. I have only the e-card near the private door. Why can't I just use my hammer on the enterance doors? XD It was freaky when I couldn't use my flashlight near the end of Chapter 2.
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