Where or how did you learned to program a so fantastic game? It's very nice the game. I can program a smidgen, but I'm german and I don't know where I can learn them.
Ps: I'm 13 years old. But your game is very scary, it's so thrilling.
Well i am self taught, so i didn't learn anywhere really, its just a matter of keep doing what you love and learning and taking inspiration from games you really love. And i'm glad you liked my game so much :)
A new version of this scenario was uploaded on Mon Oct 25 22:22:23 UTC 2010
Sound now pauses when you pause the scenario
A new version of this scenario was uploaded on Tue Oct 26 20:47:51 UTC 2010
Have you found the easter egg? :D This is probably the last update of the demo, now work is resuming on the first level
You might want to add something about how to use the hammer. I walked around randomly for a while before I found out I could use it. Otherwise, amazingly done :)
Haha nice :) I seem to have broken something with regards to the static lighting setup, so im working on fixing that. I am also working on dynamic cables to implement in future puzzles, as well as enemies and more weapons :)
I've decided to go another path. In the Radiation Dept. Control Panel (Room that controls gate), there are bloody footsteps leading to a locked door. I found where to go to get to the other side of it. However, I can't explore more north because of a block and some door. I wonder if that would be unblocked in an update...
Uhg just noticed the current version has the Quick Text bug where the text is erased too quickly to be read x.x Hmmmm maybe I can upload an incomplete version soon to fix that and other bugs...
Wonderful! I don't like horror games, but this was quite interesting!
The best momen was the explosion! In that moment i was wondering why i couldn't move away. There were invisible walls and suddenly BAANG! i was quite shocked.
I hope the update will contain monsters...because i walked through the floors and waited for them... and after a time this game wasn't so shocking without monsters.
But good work! I couldn't make something like that!
Thank you :D I am currently almost finished with the newest update, which might have some enemies waiting in the shadows >:D And don't worry, I am saving lots of scares for later, in addition to some truly diabolical enemies ^^
I found two "bugs":
Right after the elevator, you stand infront of the controle room with the computers where you have to wait until the gate is unlocked , right? There you can go through the wall infront of the chair.
And than It's possible to open the right door right after the explosion. Behind the door zombies? or the employees walk. It's not possible to walk through this door.
Awesome game!!!
I've been designing a top down game as well for a while now, I've had a brief look at your code, but can you tell me how you do the collision detection (and how if you hold space when moving into someone you actually shove them out of the way) and in the beginning when you follow the doctor to the lift I'm guessing that's just a series of way points he's following? What is the part of code that controls the doctors movement?
My collision detection at the moment relies on creating correctly sized rectangles in the direction of desired travel to check if there is something in the way in that particular direction.
My collision detection between objects is actually spherical, not rectangular. Note that the collision between objects is entirely separate from collision with the map.
When an object is moved, it first checks to see if it is near any neighboring objects. If it finds that it is actually touching any neighboring objects, it applies a force to itself moving it away from said object. That force grows stronger as the objects get closer together, which helps smooth things out.
Now, when you move at high speeds, like when pressing space (which is actually not supposed to be in the game!) Both objects can collide with each other, leading to both objects applying velocity to themselves. Its really a quirk of the system, and not that reliable. If I changed the radius's around, I could make it so you can push people around no matter what speed you are going.
If you want a bit more detail or a look at the specific code, you can take a look at the BILL class, around line 20. Oh and for the movement of the doctors, it is a waypoint system, with the waypoints being set by the scripting engine. The waypoints are able to interact with the ActionActors by telling them where to go, and also interact with the scripting engine by telling it when the object has reach certain waypoints.
Cool! So did you just write that whole scripting engine thing yourself? Could you write it to read XML files instead of plain text files if you wanted?
It seems to me that your method for seeing, as far as zombies are concerned, is that you just test various points in the world (disregarding non map objects) is to test a few points along the line of sight between the zombie and the person using the solid() function in the world, is that correct?
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