OK, I love the interactive arrow that lets me aim carefully, is that why I have to drag in the opposite direction to "hit" the gold marble towards a silver one? Just struggling a bit with the analogy to a real marble that I would hit. Nice that the length of the arrow shows the force of the hit, too.
I guess the idea with the direction of the arrow was that you pull the mouse towards the point from which you would hit the marble (and the marble then goes into the opposite direction).
A new version of this scenario was uploaded on Fri Oct 17 23:20:24 UTC 2008
I've added a display for some of the points now. Thanks to svenancio for publishing your source -- I have used one of your sounds for my 200-points-tone.
Hm this is an interesting class (the smooth movement class). Just wondering, how do you stop an object from being moved around by the user when the game is paused?
Number 13 is evil... but this is a great scenario. I still can't tell whether the angle is calculated from the image of the marble it hits including or excluding the shadow. How many boards did you create?
There are 16 boards at the moment. Maybe I should ad a mechanism that allows you to start at a later level once you've solved it before... As it is, maybe nobody has ever seen Board 14 (my favourite)...
2008/7/13
2008/7/14
2008/10/18
2008/10/18
2008/10/20
2008/10/21
2008/10/21
2008/10/26
2008/10/26
2008/10/26
2008/10/26
2008/10/27
2008/11/17
2008/11/17
2009/1/25
2009/8/26
2009/8/26
2009/8/26
2010/3/14
2010/3/14
2010/3/16
2010/3/16
2010/3/17
2010/3/18
2010/4/20
2010/6/9
2010/12/28
2010/12/28
2011/5/30
2011/10/31
2011/11/6
2011/12/29
2011/12/30
2011/12/30
2011/12/30
2012/1/13