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@Mr.Sandbox I made a version of this with vertical motion, but I published it as a different scenario called 'Dodge Flier'. In that game, you also have three lives.
Code suggestions welcomed, ESPECIALLY if they are for a timer because i don't know how to get a timer on-screen while i'm playing. Also, i might change the code to make the lobster a little bit faster than the crab, idk if anyone wants that though.
whoa... this game has made some major advancements since i played it a few days ago... it's awesome! but yeah, i agree with the person above me, but btw it's really hard to get a transparent background if you're using the gimp software, idk what you're using though but yeah, nice game. keep it up :P
actually ya you can i did it... maybe your the noob...
Really great game, and the small world you created is pretty cool. But maybe a little bigger? Idk, it's pretty good. Keep it up :)
Great suggestions, here's the deal: - Any source code for a rock counter is great, I don't know how - The fact that the rocks don't spawn exactly at the top is intended, just the way I made the code makes this necessary - Health is a little bit beyond me at this point. I'm not that experienced and not enough people put up their source code :( ANY recommendations always welcome though :P
also, if you get all of the worms, the game doesn't stop. an easy fix, but an important one. and another thing is that the crab automatically moves. maybe you could give the player complete control by using up arrow to move because stopping or reversing to avoid a lobster is better than being forced to plow right into it. easy to change, but it works without this too.
nice, but one recommendation is that you make the crab turn properly: when you hit the right arrow key the crab turns left, and when you hit the left arrow key, the crab goes right. nice job though!
is there any specific pattern for level 18? and if there is how do you counteract it?