Fixed a glitch of player losing extra life when block spawns at upper left where new player is spawned. Also implemented a new GActor support class to apply gravity to actors. Source will be made available pending documentation.
This is actually obvious as this scenario was only updated once to add the high scores to begin with (it was not changed since). This does not mean, however, that (since the source is not available to check on this) it was not programmed to manufacture a fake high score for any specific user logged in.
Will need to see code of Scoreboard class and the code in your world that adds it into the world. Start a 'Programming' discussion thread, call it 'On maPong by Mortaz'.
Blue does not seem to take any damage. Other than that, I believe it is working as you want. One of your players, the blue one preferably, should probably start on the right side of the window.
I created something similar using my QActor superclass for quality moving and rotating. It allows for fractional speeds and rotations. I also had the stars speed up as they moved away from the center, giving the viewer the illusion of moving forward through space. It would be a good demo for my QActor class.
2014/12/24
Dungeon Escape
2014/12/23
Cubes
2014/12/21
maPong
2014/12/20
maPong
2014/12/20
Drag For Flow 0.1
2014/12/16
HERO
2014/12/16
HERO
2014/12/16
HERO
2014/12/16
Starfield