Sorry, guys. The 'touching' method will not work as documented and does not do what I had intended as is. When I get a chance, I will update the scenario (hopefully, with what I wanted).
I guess that most users will stop after one or two levels and not really experience how challenging it becomes (it also may seem to drag on with the first level or two; where, it really does pick up).
@davemib123, actually, the scenario speeds up per level; that is, the relationship in speeds between the player and the blocks do not change; but, they both increase together. This does increase the difficulty as you may well find out.
2015/1/11
GQActor Superclass Demo
2015/1/10
GQActor Superclass Demo
2015/1/10
Cubes
2015/1/8
GQActor Superclass Demo
2015/1/2
Maze Solitaire
2015/1/1
Menu Demo
2014/12/24
Dungeon Escape
2014/12/24
Dungeon Escape
2014/12/24
Dungeon Escape