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Sorry, guys. The 'touching' method will not work as documented and does not do what I had intended as is. When I get a chance, I will update the scenario (hopefully, with what I wanted).
Source -- finally. Now includes easy image control (left and right for on ground, plus left and right for in air).
danpostdanpost

2015/1/10

I know. I was talking about since you implemented High scores. Point is kind of lost now.
Source will be published upon completion of documentation.
Once I came up with a working strategy, I found that most (if not all) were solvable.
@wais, the source IS available. Just click on the big green 'Open in Greenfoot' button above and to the right of the scenario window.
I guess that most users will stop after one or two levels and not really experience how challenging it becomes (it also may seem to drag on with the first level or two; where, it really does pick up).
@davemib123, actually, the scenario speeds up per level; that is, the relationship in speeds between the player and the blocks do not change; but, they both increase together. This does increase the difficulty as you may well find out.
@davemib123, thanks! @all, Any ideas or suggestions to make it better are welcome.