I guess that most users will stop after one or two levels and not really experience how challenging it becomes (it also may seem to drag on with the first level or two; where, it really does pick up).
@davemib123, actually, the scenario speeds up per level; that is, the relationship in speeds between the player and the blocks do not change; but, they both increase together. This does increase the difficulty as you may well find out.
Fixed a glitch of player losing extra life when block spawns at upper left where new player is spawned. Also implemented a new GActor support class to apply gravity to actors. Source will be made available pending documentation.
This is actually obvious as this scenario was only updated once to add the high scores to begin with (it was not changed since). This does not mean, however, that (since the source is not available to check on this) it was not programmed to manufacture a fake high score for any specific user logged in.
Will need to see code of Scoreboard class and the code in your world that adds it into the world. Start a 'Programming' discussion thread, call it 'On maPong by Mortaz'.
2015/1/2
Maze Solitaire
2015/1/1
Menu Demo
2014/12/24
Dungeon Escape
2014/12/24
Dungeon Escape
2014/12/24
Dungeon Escape
2014/12/24
Dungeon Escape
2014/12/23
Cubes
2014/12/21
maPong
2014/12/20
maPong