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Made compatible for grid worlds.
Added a sample avoider game world demo.
@Jellyfish, this is not a game, in itself. It is a demo of a support class one can use to make a multi-level game easily.
I thought I had seen pretty much everything; but this is really
NVM. The 'touching' method is correct as is. I must of had a brain-fart when I said it needed fixed.
Sorry, guys. The 'touching' method will not work as documented and does not do what I had intended as is. When I get a chance, I will update the scenario (hopefully, with what I wanted).
Source -- finally. Now includes easy image control (left and right for on ground, plus left and right for in air).
danpostdanpost

2015/1/10

I know. I was talking about since you implemented High scores. Point is kind of lost now.
Source will be published upon completion of documentation.