The ball going infinite around center can happen - there is a test I need to perform to make sure it does not happen, that test being this - make sure my angle relative to the vector from center is not 90 or 270 degrees. It is possible to get a stand still except for the 2 inner most rings - they right now are set to spin at 1 degree per act. Then they are spinning at differing speeds the mechanics seem to break down, there are lots of things I have to hand adjust before they are correct. I can get rid of the center fire from middle hit and I'll see if I can get rid of that infinite orbit as well.
This is neat, if you publish the scenario with it not locked an let us play with the scenario speed slider we would be able to slow the animation down and see the shapes a bit better.
2014/7/23
Box Collisions
2014/7/23
Bump Mapping
2014/7/23
Collision Physics (Gravity) 1.2.3
2014/7/23
BreakIn
2014/7/22
BreakIn
2014/7/22
BreakIn
2014/7/22
AstroRacer
2014/7/21
bezerk
2014/7/21
Julia Set Animation