Thanks for the feed back. When I get a playable demo going I put it up and anyone who is interested can see it form. The initial idea was that the instant you hit the pink marble in the middle the level is over. I need to add angle adjustments when you hit a brick - rotation speed of the brick will have a greater effect on the ball. I am also toying with the idea that if you blast the entire outer ring off then I was thinking of a new level growing from the center pushing the old ones out. Another idea was to have the bricks advance downward and if they touched the border you would either be blocked from that position or lose the game. It is still up in the air.
Not bad, might refine the hit detection on the turtle since the invisible corner of the image tends to hit a ball and then you are reset and might not see what was hit.
2014/7/21
BreakIn
2014/7/21
Space Collector
2014/7/20
SomeHelicopterGame
2014/7/20
SomeHelicopterGame
2014/7/19
MineSweep
2014/7/18
BreakIn
2014/7/18
Just Space
2014/7/16
MineSweep
2014/7/15
Simple physics engine