At the moment, these are more like random combinations of characters than random words - I can't see many people pronouncing nzvnbq for example! I wrote a similar program a long while back and came across a similar problem, but found out the "secret" - alternate vowels and consonants, starting with the latter. That way you get sequences of characters you can pronounce!
You can - but it's far neater if the game starts off at a usable speed, or if necessary adjusts the speed when you get to stable hunt so it's a bit slower. Relying on the user to change it to a speed that suits them really isn't the best way of doing things, since if you lock the scenario later and it's at the same speed it'll be pretty much unplayable!
I like the idea too, though it doesn't fit on my screen either - one other thing is that the ball seems to go crazy every so often when it hits the racket - usually at bigger angles.
2008/12/8
PacMan
2008/12/8
i++
2008/12/6
Random Word Generator
2008/12/6
Pigworld
2008/12/5
break out
2008/12/4
Tennis
2008/12/4
Get Healthy
2008/12/4
apedrealos
2008/12/4
JZ Greenfoot