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mjrb4's Comments

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I hate those red shooters! (Actually I think they're a really nice touch, but I always forget about them and get killed as a result!) How about using a mouse click to release the ball as well as space by the way? That way you can control the entire movement with the mouse as well as the keyboard :)
Hiya, nice idea here. At the moment though things seem to be flashing by very quickly, perhaps it'd be better with the speed slowed down a fair bit or with the speed slider still in place so the speed can be altered?
It's probably not that difficult (technically speaking) to bodge the highscore class to store say a username and password combined in some way as a hash, and then store the level as the score and create new entries to update it (then pick the highest one.) That said while it's possible it's not really a nice way of doing it and it hasn't been done before. Oh and can chickens even duck? :P
mjrb4mjrb4

2009/4/4

I found it helps if you boomerang the one on the top, and then stand down towards the bottom right of the screen (they don't seem to jump down that far.) Then you can jump up and get them!
mjrb4mjrb4

2009/4/4

Nice game idea - the health doesn't seem to stop at 0 when you die though, after my game over message I was on -9890!
Well - if they were transparent you wouldn't be able to see them at all, but I think we're on the same wavelength ;) You can see through them a bit. They're on level 1 - though interestingly the problem only seems to occur on my laptop, I've tried it on another couple of computers and don't get them at all. Strange.
mjrb4mjrb4

2009/4/1

It was whilst writing the paint v2 scenario - I was drawing the lines between points the wrong way around and altering all of them (not just one). I thought it made an interesting effect, that was all!
Loving the gravity powerups!
mjrb4mjrb4

2009/3/31

The solution for the speed that springs to mind would be to use one actor for the body of water, set it's image to a polygon and then adjust the physics accordingly by the points of the polygon. If the body of water splits, then it could form another actor that behaves the same way. A lot more complicated than the way you've done it, but if done properly it would be faster and probably more realistic!