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Is this a copy of the other scenario on here, or is there something different that I'm missing? :)
Nice idea, but at the moment it doesn't seem to quite work - the squirrel gets stuck in the corners very easily. This is a fairly classic problem - it's probably because in your collision detection, you're preventing the squirrel from moving if it collides with the hedge (to stop it going through it) but in doing so you're also preventing it from moving AWAY from the hedge. What you probably need is a bit of code that checks what direction the squirrel's moving in, and then allows it to move away from the hedges but not towards them. If you're stuck, feel free to post the source code and I'll take a look along with anyone else that wants to help out!
Nice start! A lot that could be added here, but a great basis for more - good work.
mjrb4mjrb4

2009/3/27

Nice basis for a game! A health meter would be great, and levels and weapons as mentioned above. A lot that could be done with this, great start!
Hey, nice start here! I like the health bars and how the vehicles are eliminated :) Few pointers if you're looking to improve things a bit that I noticed: - Perhaps stop the game with a winner sign when there's only one left? That should be pretty easy - Colour code the vehicles so it's easy to tell which ones which - Objects - things like bombs could be interesting as well as the bricks - Levels - perhaps you have to get round a course without destroying the car? And if you're looking for a bit more of a challenge, here's another couple of (harder) ideas: - Car physics are quite hard to get right, and while you'll notice things seem ok if you're travelling fast, when you go slowly the turning gets a bit unrealistic. - The AI doesn't seem that clever at the moment, for me anyway it just drove into the wall and stopped until it died! Great start though, keep it up!
mjrb4mjrb4

2009/3/27

Woo! That was my best run yet :)
Nice! For that extra challenge / realism, have you considered implementing gravity and the rocket booster counteracting it (much like in the lunar lander demo) rather than just the up down movement? Nicely done though!
Nice idea! It'd be good to have some form of automatic advancing to save clicking reset each time (it just gets a bit clunky after a while) but apart from that, good game! I just about managed the last level after a few tries :)
mjrb4mjrb4

2009/3/26

Loving the new towers!