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Super_Hippo's Comments

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The game doesn't stay the same forever like Flappy Birds. So check out the differences after every 5 (3 in hardcore) laps. ;) Yes, maybe this is possible. I wonder if it will work without lagging like crazy since I have to check the collision with every single obstacle object then. So with a for loop and then compare the own x and y values with every obstacle. Will check this out if I have some time. Am a bit busy with learning for tests for university right now...
Thank you! I chose the size of my smartphone as the size of the world so I could rebuild the game as it is in the original. I think, it wouldn't be so easy to adjust it now. Maybe I will try it out someday. Wasn't 50, you can see it in the menue. ;) Also no one reached a score of 1 in the hardcore mode yet. Go for it! :) The problem with your idea is that I need to check whether or not the bird touches the obstacle. If I have just one actor with a white gap, the bird couldn't pass it without touching the actor. Right now, every obstacle are two 'Obstacles' objects which are controlled by one 'Obstacle'. So both obstacles do (or should do) the same. Actually it should work like that, but somehow they move as they do...
It seems like "shift" is the most useful key. ;)
At least it opens again for people who aren't logged in. Can't see if the highscore table is working for those users because it doens't even work when I am logged in...
It does not... -.-
Ok, somehow it does not work. Will try to figure that out.
Hey, do you still have the source code for this and can upload it? I still have no idea how to use those mysterious threads and this scenario looks like an easy example.
The movement could be improved a bit and it needs more levels (and a real name maybe), but I like the concept of this game!
Go for 5! :)