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One cheat is to remove the fog and the other one gives you 1000 credits. The bug in the first one was that it didn't make the enemies actually visible ^^ The special bugs and butterflies are moving at distance from your castle now, so he spawns even more enemies. Maybe it needs some luck to get some special bugs in range to kill them since they give a nice award when killed.
Thank you! :)
In the original, they also just 'pop out of existence' ^^ The only difference is that they are getting a bit smaller, but I don't really want to make too many chances on the pictures. Maybe that is the reason why the original game is lagging like crazy on my mobile phone... =/
And like every time: If you find bugs (not the insect :D) or have suggestions, please let me know! :)
Two things: - I am pretty sure that in one of the levels somewhere in the middle (I forgot which one it was, sorry =/), the level was finished although one object was still there. I am not sure if this is made by purpose. - Maybe you could turn the image of the baby in the last level so it moves in the direction of its head instead of to the side. I think that would make more sense. PS: I was happy that only the current level was reset when I died. :)
You could pm in this scenario: http://www.greenfoot.org/scenarios/5719 Or communicate through e-mail, a communication app which doesn't publish your phone number (e.g. Touch) or meet in real life. You will find a way. ^^
84 (without cheating) :P I wonder why every obstacle gives you 2 points ^^
I don't have any lag, but @Jepp, if you wanted to make the source code published, you need to check the bottom left box when you export/update the scenario.
@Upupzealot: The funny thing is, that I tried to implement those advices on my newest game which is still in the beta phase. ^^