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Current Discussions
i am trying to make my player fire a laser when spacebar is pressed but i cant add my laser object through my Rocket class
By roonie01, with 3 replies.
Last reply by danpost, almost 3 years ago:
roonie01 wrote...
ok that works but why does the laser make my enemy class stay at top of screen i was trying to have laser delete after touching the enemy
You only gave
Rocket
and
Laser
codes here. Need enemy as well.
need help with getting enemy actor to respawn at original spawn point after touching bottom
By roonie01, with 9 replies.
Last reply by danpost, almost 3 years ago:
roonie01 wrote...
i did your suggestion but now when i hit spacebar top fire the laser it makes my enemy class get stuck at top of screen how can i remove the laser after it hits the enemy class
That sounds like
Rocket
class codes, which was not given.
How to save 2 UserInfo at a time?
By Roshan123, with 2 replies.
Last reply by Roshan123, almost 3 years ago:
Super_Hippo wrote...
Anyway, this might fix it: New code:
Lava/Spikes Issue
By KaiTheLesbian, with 1 reply.
Replied to by roonie01, almost 3 years ago:
do a command something like this
Sound Recorder Not Working
By FavianCD, with no replies.
Anytime I try to use the sound recorder it doesn't pick up any audio, only static. Is there a way to fix this, or put in my own .wav file that i have?
Greenfoot.playSound("FUEL.mp3"); not working
By sashvanth, with 23 replies.
Last reply by sashvanth, almost 3 years ago:
car 3 main actor which consume fuel public class Car3 extends Animal car 2 side actor public class Car2 extends Animal car 3 side actor public class Car1 extends Animal fuel which car 3 need to consume public class Fuel extends Animal
help setting background in my world
By roonie01, with 1 reply.
Replied to by roonie01, almost 3 years ago:
new code is here also need help with adding multiple enemys along the top of my screen
need help with coding my movement using keys
By roonie01, with 2 replies.
Last reply by roonie01, almost 3 years ago:
so i moved my movements to the actor that the movements is called for this is what my code looks like but my actor still don't move and neither the world or actor have a image
Improve crab and worm game
By fdl._.11, with 6 replies.
Last reply by danpost, almost 3 years ago:
fdl._.11 wrote...
here is my code << Code Omitted >>
More simply: <Code Omitted>
Greenfoot book version 2 pdf
By AbdulrazaqAS, with 2 replies.
Last reply by danpost, almost 3 years ago:
Try this one:
bookstore
Shooter game
By Pie8756, with 8 replies.
Last reply by danpost, almost 3 years ago:
In the Mover class above, you have lines commented out that probably should not be. Make sure that you have the following in that class: <Code Omitted>
cutscene
By Dlantz, with 4 replies.
Last reply by Dlantz, almost 3 years ago:
1 thank you, also a joke a yes my favorite gif an mp3
Como subir un escenario...
By Gabriela_Diaz_A, with 6 replies.
Last reply by Gabriela_Diaz_A, almost 3 years ago:
ahh thank you Roshan123
Need to differentiate Super class and subclass
By Professorhafeez, with 1 reply.
Replied to by danpost, almost 3 years ago:
East should not extend West. It should extend World ?? or Greenworld? Extending a class means that the newly described objects that the new class creates will be of the same type. When you extends World, you will describe a new type of World. If East extends West, you are saying that an East world IS a West world.
Collisions not working properly
By theVeritas_, with 16 replies.
Last reply by theVeritas_, almost 3 years ago:
Oh, ye, that was the problem :'D Thanks, I don't know why I put dir in act(), but I think I moved the change of dir because there was some error? I think? And yeah, that was probably because dir wasn't as class variable, but local in act() method. Thanks again!
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