A new version of this scenario was uploaded on Sat Jan 12 11:09:54 UTC 2013
Made the death animation better
A new version of this scenario was uploaded on Sat Jan 12 13:58:30 UTC 2013
added enemy
-shoots projectiles at cube
-flys around
-can be killed with the control button
cube can't be killed with the control button
cube can be killed by projectiles
A new version of this scenario was uploaded on Sun Jan 13 17:21:16 UTC 2013
Added an attack
-use a and d to aim the attack
-press s to fire a cube
Debris, blood and eyes will fade away
A new version of this scenario was uploaded on Tue Jan 15 20:00:15 UTC 2013
Added a menu
Players health increased
Enemies health decreased
Added a Portal
-teleports you to a new level
How about you change the controls to WASD AND the arrow keys?
A = Left D= right S= Shockwave (now that just makes sense) W = Melee.
And then, Left to aim left; Right to aim right; Up to move right; down to move Left.
Me being a gamer; I'm used to using WASD and the Arrow keys whist playing a game; and I think the controls would be less awkward if you did.
A new version of this scenario was uploaded on Wed Feb 27 16:11:59 UTC 2013
Made my own eye graphics
You respawn after death
A new version of this scenario was uploaded on Wed Feb 27 16:39:27 UTC 2013
Changed controls
I feel like you should add some sort of object that allows health restoration. It could be like; a purple ball; somewhere on the map that would spawn when a certain criteria is met; like; when you kill two foes; or when you reach a certain amount of health.
Also; I feel like the circles are a bit overpowered in that they have a huge range. even after it's fired; it still travels for a bit before fading out (cool feature) but even while fading it still does damage to you.
Therefore; I wonder what it would be like to have a slightly better range....
the transparency is what gets taken away from your health so It might damage you when it is very transparent, but it will only deal a small amount of damage.
A new version of this scenario was uploaded on Thu Feb 28 18:01:16 UTC 2013
changed enemy fire range
change player fire range
A new version of this scenario was uploaded on Thu Feb 28 19:56:17 UTC 2013
Added a health pack
Added a score system
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