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Comments for Cubo project

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A new version of this scenario was uploaded on Thu Jan 10 20:36:05 UTC 2013 the cube will rotate to a flast surface if the arrow keys aren't down
A new version of this scenario was uploaded on Thu Jan 10 23:05:50 UTC 2013 You can jump by pressing space
A new version of this scenario was uploaded on Thu Jan 10 23:29:56 UTC 2013 You can jump by pressing space Fixed a bug
A new version of this scenario was uploaded on Thu Jan 10 23:30:25 UTC 2013 You can jump by pressing space Fixed a bug
A new version of this scenario was uploaded on Thu Jan 10 23:43:33 UTC 2013 You can jump by pressing space Fixed 2 bugs
A new version of this scenario was uploaded on Thu Jan 10 23:44:59 UTC 2013 You can jump by pressing space Fixed 2 bugs Published source code
A new version of this scenario was uploaded on Fri Jan 11 16:27:19 UTC 2013 Fixed a bug
A new version of this scenario was uploaded on Fri Jan 11 16:38:12 UTC 2013 Fixed a couple of bugs changed background cubo jumps higher
A new version of this scenario was uploaded on Fri Jan 11 17:55:23 UTC 2013 added an eye to Cubo
A new version of this scenario was uploaded on Fri Jan 11 17:59:40 UTC 2013 added an eye to Cubo change speed of spin when jumping
A new version of this scenario was uploaded on Fri Jan 11 20:55:46 UTC 2013 changed the thumbnail
A new version of this scenario was uploaded on Fri Jan 11 23:23:06 UTC 2013 added a death animation press control to view it
A new version of this scenario was uploaded on Fri Jan 11 23:37:50 UTC 2013 change death animation a bit
solokehsolokeh

2013/1/11

this is awesome!
Game/maniacGame/maniac

2013/1/12

Thanks
A new version of this scenario was uploaded on Sat Jan 12 11:09:54 UTC 2013 Made the death animation better
A new version of this scenario was uploaded on Sat Jan 12 13:58:30 UTC 2013 added enemy -shoots projectiles at cube -flys around -can be killed with the control button cube can't be killed with the control button cube can be killed by projectiles
A new version of this scenario was uploaded on Sun Jan 13 17:21:16 UTC 2013 Added an attack -use a and d to aim the attack -press s to fire a cube Debris, blood and eyes will fade away
A new version of this scenario was uploaded on Tue Jan 15 20:00:15 UTC 2013 Added a menu Players health increased Enemies health decreased Added a Portal -teleports you to a new level
Game/maniacGame/maniac

2013/2/22

What should the melee attack be? Credit will be given if I use your idea
UpupzealotUpupzealot

2013/2/23

Cool game! I love the idea of walk by spin. And the code is neat. For melee attack, what about a near ranged shock wave?
Game/maniacGame/maniac

2013/2/23

I could try that, thanks for the feedback
UpupzealotUpupzealot

2013/2/23

You are welcome
A new version of this scenario was uploaded on Sun Feb 24 20:19:13 UTC 2013 added a melee move: shockwave - E added a health bar
Game/maniacGame/maniac

2013/2/26

Are there anything else I should add to the game
yuvi18yuvi18

2013/2/26

you should give checkpoints so if someone dies they do not have to start over
CheribasaCheribasa

2013/2/27

How about you change the controls to WASD AND the arrow keys? A = Left D= right S= Shockwave (now that just makes sense) W = Melee. And then, Left to aim left; Right to aim right; Up to move right; down to move Left. Me being a gamer; I'm used to using WASD and the Arrow keys whist playing a game; and I think the controls would be less awkward if you did.
A new version of this scenario was uploaded on Wed Feb 27 16:11:59 UTC 2013 Made my own eye graphics You respawn after death
A new version of this scenario was uploaded on Wed Feb 27 16:39:27 UTC 2013 Changed controls
CheribasaCheribasa

2013/2/28

Very nice. The controls are much less awkward now.
CheribasaCheribasa

2013/2/28

I feel like you should add some sort of object that allows health restoration. It could be like; a purple ball; somewhere on the map that would spawn when a certain criteria is met; like; when you kill two foes; or when you reach a certain amount of health. Also; I feel like the circles are a bit overpowered in that they have a huge range. even after it's fired; it still travels for a bit before fading out (cool feature) but even while fading it still does damage to you. Therefore; I wonder what it would be like to have a slightly better range....
Game/maniacGame/maniac

2013/2/28

the transparency is what gets taken away from your health so It might damage you when it is very transparent, but it will only deal a small amount of damage.
A new version of this scenario was uploaded on Thu Feb 28 18:01:16 UTC 2013 changed enemy fire range change player fire range
A new version of this scenario was uploaded on Thu Feb 28 19:56:17 UTC 2013 Added a health pack Added a score system
CheribasaCheribasa

2013/3/1

Very nice. Thank you!
Game/maniacGame/maniac

2013/3/1

Your welcome
Game/maniacGame/maniac

2013/3/6

I want to add an obstacle but I'm not sure what the obstacle should be, comment if you have an idea for the obstacle.
A new version of this scenario was uploaded on 2021-05-06 22:16:55 UTC Updated for latest version of Greenfoot
A new version of this scenario was uploaded on 2021-05-06 22:17:22 UTC Updated for latest version of Greenfoot