I haven't received an email from you, limefortheworld...
But thank you! :)
Well, the AI isn't fully developed yet, cause there is still a problem with throwing objects at opponents... (cause I recognized, that it crushes the FPS in the gallery... ):
A new version of this scenario was uploaded on Sun Sep 02 09:23:44 UTC 2012
Menu control with arrow keys.
small bug fixed.
Hand added to show the direction to the next mission in the village.
There is a treasure with 2 breads and 4 gold lumps, in the cave, after you fled from the arakchor and before you jump into the big ditch!
You have to climb along the cave ceiling to the right!
There is a glitch. In the second mission, after killing the orc, at the last turn-jump up toward the water, one of the warriors went back down (instead of with the group) and when we got to the water everything froze (I think that warrior was supposed to say something there, but could not since he was not there).
Also, does the inventory not save when you save the game? I had some bread, mushrooms, crystals and gold when I saved; but on re-load, they were not in the home inventory.
Ah ok!
I'll take a look at this glitch with the warrior!
Well...
I already thought about this thing with the saving!
I will fix it in the next Update!
A new version of this scenario was uploaded on Sun Sep 02 21:44:52 UTC 2012
Glitch fixed.
Objects will also be saved in the hut, and are not transfered in the 'normal Inventory' when game gets loaded.
Well these saving problems occures often on this website...
Then it's not the fault of the programmer of the simulation or game...
I added an information at the begin, that shows, if you are logged in for the game. If not, you can try to restart your browser or log out and in again...
I also took a look at the game datas and I could not see a field, where your score is saved, so there was a mistake with your browser or the website, when you wanted to save the game...
I'm sorry, but I can't do anything about this...
Was ist das für eine Aufgabe nach dem Steinbruch, die Hand zeigt nur in den Himmel uber dem 1. sten kleinen Wachturm.
Ich bin schon raufgegangen, bin runtergesprungen, habe mit dem wächter gesprochen, hab die gatter auf und zu gemacht.
Was soll ich tun?
Sorry wenn ich dir auf die Nerven gehe!
Hi Busch!
I've created a scenario, where all hidden treasures and other objects, that are a not easy to found are shown. I hope, it's ok for you!
If someone has found more hidden things, please tell me in a comment under my scenario!
This is the scenario:
http://www.greenfoot.org/scenarios/6031
This is a great effort of programming, and a fun game too! As a very new student to Java, I would really appreciate some help, and I'm sure the community would appreciate the release of the source code.
Thank you very much! :)
Well, I haven't published the source code, cause I'm not quite sure, if I'm alowed to spread the graphics and sounds...
But if you want, I can sent it you per e-mail. (my e-mail: Busch.2207@yahoo,de :)
And if you need some help, you can also ask me, of course! Then I'll try to help you. :)
A new version of this scenario was uploaded on Sun Oct 07 14:55:09 UTC 2012
Story continued.
shields available, now.
AI revised.
prices changed.
People can no longer be addressed while they talk.
Changed a building in the vilage to a melt.
Graphic bug fixed.
Loading bar colors changed.
etc.
A new version of this scenario was uploaded on Sun Oct 07 15:11:23 UTC 2012
Story continued.
shields available, now.
AI revised.
prices changed.
People can no longer be addressed while they talk.
Changed a building in the vilage to a melt.
Graphic bug fixed.
Loading bar colors changed.
etc.
This game is awesome!
It took me nearly 50 minutes to play the story, till you have it now! :)
But I've got a question:
How are the colors generated?
Cause I saw, that USBest is blue in his chest preview. But I'm always orange regardless of how many times I restart the game.
@ Game/maniac: Well, the game don't freeze, it's just has to load many images, so it needs some seconds! (depending on how fast you computer is. In the next update I'll add a 'please wait' background! :)
Sorry, but I'm using multithreading for the 'please wait'-screen, and the images that are created are static fields of the different classes and are not countable...
So it would be very very much work to add a percentage, cause I'd have to take a look through all the classes (now over 350) and search for the images...
And I think that would not worth the effort...
Hope you understand it! :)
Die Musik hab ich, wie auch die Graphiken von einem Spiel genommen! (steht am Anfang beim Intro mit dabei! ;)
A new version of this scenario was uploaded on Tue Oct 09 07:19:24 UTC 2012
You will not loose your equipment (but still your inventory) by dying, any more!
A new version of this scenario was uploaded on Sun Oct 14 13:51:54 UTC 2012
Father looks like a real farmer, now.
Some other small updates...
a few smal bugs fixed.
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