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You can move the blue Point with arrow keys.
If you want, you can copy this scenario to use it for your own scenarios.
How to use this:
First copy the complete Darkness-class in your own scenario.
If you want an object, to has a light, it has to implement the class 'Glower'. (Therefore, you can take a look at the Bulb-class)
If an Actor implements the Glower-class, it has to overwrite the 'getGlowImage()'-Method. (this method returns an image of the structure, the light should have. If it returns 'null', there will be no light)
And last two steps:
Add a Darkness-object to the world. This you can easily do by 'addObject(new Darkness(),0,0)' (if you want the light to fade slowly, just add a number in the brackets after 'new Darkness'. The number should be a 'double'-value between 0 and 3. (It will be set automatically in this range))
And the last step:
Set the paint-order by: 'setPaintOrder(Darkness.class,Actor.class);' (in the World-subclass)
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This scenario is a member of: Reusable actors & support classes
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