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Comments for Super Mario

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DonaldDuckDonaldDuck

2010/10/24

Erm, the sound doesn't seem to be working.... Anyone else have that problem?
DonaldDuckDonaldDuck

2010/10/24

The midi sequences aren't working. I'll convert them to wave files and have them in the next update.
DonaldDuckDonaldDuck

2010/10/26

Nevermind, the gallery MIDI doesn't seem to be working at the moment.
A new version of this scenario was uploaded on Tue Oct 26 03:28:51 UTC 2010 [update 1] New sounds! Sound toggle (it's a bit touchy) Fixed EndBoss (The Ghost) Fixed ? Block as seen in the first boss level
MTKMTK

2010/10/26

I recommend you use while loops instead of if statements to move the character up "out of the ground". That way, you will actually his the ground instead of sinking in and slowly moving out. Also, how do you defeat the first boss? What are you supposed to do?
DonaldDuckDonaldDuck

2010/10/26

for the first boss, jump on their heads, then kick them. In the next update ill make that more clear. thanks for the tip too MTK. I'll do that.
A new version of this scenario was uploaded on Fri Oct 29 17:27:59 UTC 2010 [update 2] New enemy type! Re-wrote Thwomp to run faster on slower computers. Hard mode is... Well... Harder now!
mutantlegmutantleg

2010/10/30

Good stuff :) (i believe the if statements are an unfortunate artifact from my way of coding, sorry about those)
lasvegas8385lasvegas8385

2010/11/1

Enjoyed playing it!
DonaldDuckDonaldDuck

2010/11/1

Thanks guys. And thanks again mutantleg.
ericjjiang99ericjjiang99

2010/11/2

This is a great game!! I just have one question - how do you beat the boss ghost?
DonaldDuckDonaldDuck

2010/11/2

Jump on it's head. Hit it into the bottom of the screen without hitting your head on the upper spikes. It takes, I believe, 4 hits on easy, 6 on hard.
A new version of this scenario was uploaded on Fri Nov 12 02:40:45 UTC 2010 Minor bugfixes. A new enemy, only seen in one level. New levels to come soon!
trICKmetrICKme

2010/11/12

NICE, REALLY NICE
A new version of this scenario was uploaded on Sun Nov 28 17:20:55 UTC 2010 Programming-fix in Secret Level 1. Added Secret Level 2. Fishes now do nicer flips.
KouriiKourii

2010/11/30

Donald can you help me with my game? I started programming in my school last year for 1 trimester now I'm doing computer programming 2.
A new version of this scenario was uploaded on Thu Dec 02 00:51:58 UTC 2010 Updated the arcade mode.
DonaldDuckDonaldDuck

2010/12/3

I might not be the best person to ask. But I'll do my best. Also, for help that I can't provide you, there is many experienced programmers at http://groups.google.com/groups/greenfoot-discuss.
cscamposcscampos

2010/12/4

Hey DonaldDuck! Congratulations!!! It's very fun! Do you can not include the source code? I have not found! Thank u!!!
DonaldDuckDonaldDuck

2010/12/5

Ahhh sorry, must have forgotten to put the source code in when i updated it
A new version of this scenario was uploaded on Sun Dec 12 19:12:05 UTC 2010 Updated arcade mode. Re-published source code. Expect 10 new levels and a double-jump power in next update.
Itamar.SItamar.S

2011/1/31

cool game!!! i love it! how i kill the ghost-king boss? there is a bug wuth the suond in that level. only if i prees it with the mouse i can hear the music.
A new version of this scenario was uploaded on Wed Feb 02 03:06:34 UTC 2011 Added one level to demonstrate double-jump ability. Changed King Boo boss. Minor music bugfixes and modifications. The source-code has become nearly useless as even I don't understand what I was thinking when I wrote it, so many things commented out and things that shouldn't be there...
A new version of this scenario was uploaded on Wed Feb 02 03:07:12 UTC 2011
A new version of this scenario was uploaded on Fri Feb 04 05:14:55 UTC 2011 Yoshi has a tongue attack now. Press the spacebar to activate it. Press "1" and mouseclick to bring up the level selector.
A new version of this scenario was uploaded on Sun Feb 06 00:17:26 UTC 2011 Bubbles added to water levels. King Boo gets a life counter. Ice physics improved drastically. Few bugfixes. Some unnecessary images removed.
A new version of this scenario was uploaded on Sun Feb 06 02:22:53 UTC 2011 Bubbles! Some bubbles have lifting abilities (The big ones) Earlier levels get a facelift, scorekeeper added, more ? Blocks. Block explode into debris. Sorry the load time is so slow.
A new version of this scenario was uploaded on Sun Feb 06 05:48:32 UTC 2011 Points for more things.
A new version of this scenario was uploaded on Sun Feb 06 19:29:18 UTC 2011 Invisible ? Blocks added, bosses drop coin upon death, rest of levels get Blocks inserted. Previously un-used sound used.
mjrb4mjrb4

2011/2/7

Nice, played through to the end!
A new version of this scenario was uploaded on Tue Feb 08 02:38:03 UTC 2011 Moveable objects added, but not used yet. Developer level added. Spacebar + click and type ~ to access. Must have knowledge of this scenario to use.
moorezamooreza

2011/2/8

scenario won't run
Itamar.SItamar.S

2011/2/8

two words: graet-game.
DonaldDuckDonaldDuck

2011/2/8

Should run, mooreza. Maybe you just caught it at a bad time... Thanks for the positive feedback everyone =)
DonaldDuckDonaldDuck

2011/2/10

Ah sorry mooreza, if your talking about the arcade mode - it wasn't playing due to a silly typo. This will be fixed in an update in about a days time.
A new version of this scenario was uploaded on Sat Feb 19 00:55:40 UTC 2011 1 or 2 new levels, load time is becoming greater, sorry.
A new version of this scenario was uploaded on Tue Feb 22 04:36:09 UTC 2011 2 new levels. Changed the way the sounds work (Click the speaker to change/disable sound files) Cleaned up a tad bit of the code with hope to reduce load times and lag. This is probably the last update for awhile, the scenario is becoming almost un-compilable.
LildarkoneLildarkone

2011/3/10

nice.
MathManiacMathManiac

2011/4/2

The menu reminds me of "Just One More Level Too".
DonaldDuckDonaldDuck

2011/4/10

As it should MathManiac. The whole game is based off of One More Level Too.
DonaldDuckDonaldDuck

2011/12/29

Just noticed that this comment was on this game... The menu is based off one more level too... Super Mario, on the other hand, was not.
DutaDuta

2012/3/4

That is a lot of content... nice job :) (completed it :p) The only thing you could add is maybe better collision physics (if that makes sense)?
martijn13039martijn13039

2012/4/14

can you explain how you make that menu plz?
DonaldDuckDonaldDuck

2012/4/15

Sure. The first screen is just a picture with some click detected areas (if Greenfoot.mousePressed() && mouse.getX()>minx && mouse.getY() >miny && mouse.getX< maxx && mouse.getY() < maxy) The second and third screens just have actors (the pipes) which set the level to a certain level if the player is on it and it pressed the down key
MichZentMichZent

2012/12/6

hi, i want to make mario for my final project, but i relly dont have idea for how do that , could you hel me please ? :)
paul10ypaul10y

2012/12/25

there is a bug in the level with the black boxes that u can push around, the game just stops and is unplayable after you reset it