Nevermind, the gallery MIDI doesn't seem to be working at the moment.
A new version of this scenario was uploaded on Tue Oct 26 03:28:51 UTC 2010
[update 1]
New sounds!
Sound toggle (it's a bit touchy)
Fixed EndBoss (The Ghost)
Fixed ? Block as seen in the first boss level
I recommend you use while loops instead of if statements to move the character up "out of the ground". That way, you will actually his the ground instead of sinking in and slowly moving out.
Also, how do you defeat the first boss? What are you supposed to do?
for the first boss, jump on their heads, then kick them. In the next update ill make that more clear.
thanks for the tip too MTK. I'll do that.
A new version of this scenario was uploaded on Fri Oct 29 17:27:59 UTC 2010
[update 2]
New enemy type!
Re-wrote Thwomp to run faster on slower computers.
Hard mode is... Well... Harder now!
Jump on it's head. Hit it into the bottom of the screen without hitting your head on the upper spikes. It takes, I believe, 4 hits on easy, 6 on hard.
A new version of this scenario was uploaded on Fri Nov 12 02:40:45 UTC 2010
Minor bugfixes.
A new enemy, only seen in one level.
New levels to come soon!
A new version of this scenario was uploaded on Sun Nov 28 17:20:55 UTC 2010
Programming-fix in Secret Level 1.
Added Secret Level 2.
Fishes now do nicer flips.
I might not be the best person to ask. But I'll do my best.
Also, for help that I can't provide you, there is many experienced programmers at http://groups.google.com/groups/greenfoot-discuss.
Ahhh sorry, must have forgotten to put the source code in when i updated it
A new version of this scenario was uploaded on Sun Dec 12 19:12:05 UTC 2010
Updated arcade mode.
Re-published source code.
Expect 10 new levels and a double-jump power in next update.
cool game!!! i love it!
how i kill the ghost-king boss?
there is a bug wuth the suond in that level.
only if i prees it with the mouse i can hear the music.
A new version of this scenario was uploaded on Wed Feb 02 03:06:34 UTC 2011
Added one level to demonstrate double-jump ability.
Changed King Boo boss.
Minor music bugfixes and modifications.
The source-code has become nearly useless as even I don't understand what I was thinking when I wrote it, so many things commented out and things that shouldn't be there...
A new version of this scenario was uploaded on Wed Feb 02 03:07:12 UTC 2011
A new version of this scenario was uploaded on Fri Feb 04 05:14:55 UTC 2011
Yoshi has a tongue attack now. Press the spacebar to activate it.
Press "1" and mouseclick to bring up the level selector.
A new version of this scenario was uploaded on Sun Feb 06 00:17:26 UTC 2011
Bubbles added to water levels. King Boo gets a life counter. Ice physics improved drastically. Few bugfixes. Some unnecessary images removed.
A new version of this scenario was uploaded on Sun Feb 06 02:22:53 UTC 2011
Bubbles! Some bubbles have lifting abilities (The big ones)
Earlier levels get a facelift, scorekeeper added, more ? Blocks. Block explode into debris.
Sorry the load time is so slow.
A new version of this scenario was uploaded on Sun Feb 06 05:48:32 UTC 2011
Points for more things.
A new version of this scenario was uploaded on Sun Feb 06 19:29:18 UTC 2011
Invisible ? Blocks added, bosses drop coin upon death, rest of levels get Blocks inserted. Previously un-used sound used.
A new version of this scenario was uploaded on Tue Feb 08 02:38:03 UTC 2011
Moveable objects added, but not used yet.
Developer level added. Spacebar + click and type ~ to access. Must have knowledge of this scenario to use.
Ah sorry mooreza, if your talking about the arcade mode - it wasn't playing due to a silly typo. This will be fixed in an update in about a days time.
A new version of this scenario was uploaded on Sat Feb 19 00:55:40 UTC 2011
1 or 2 new levels, load time is becoming greater, sorry.
A new version of this scenario was uploaded on Tue Feb 22 04:36:09 UTC 2011
2 new levels.
Changed the way the sounds work (Click the speaker to change/disable sound files)
Cleaned up a tad bit of the code with hope to reduce load times and lag.
This is probably the last update for awhile, the scenario is becoming almost un-compilable.
Sure.
The first screen is just a picture with some click detected areas (if Greenfoot.mousePressed() && mouse.getX()>minx && mouse.getY() >miny && mouse.getX< maxx && mouse.getY() < maxy)
The second and third screens just have actors (the pipes) which set the level to a certain level if the player is on it and it pressed the down key
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