A new version of this scenario was uploaded on Wed Apr 02 19:24:41 UTC 2014
CHANGELOG [version 0.2] :
-Fixed the counter not showing on the game over screen
A new version of this scenario was uploaded on Wed Apr 02 19:26:05 UTC 2014
CHANGELOG [version 0.3] :
-Fixed movement bug that moved you down and left instead of left when "A" was pressed
-Added a boss at the end of round one
-Added separate music to the boss fight
-Added the ability "Fireball" to the boss*
-Added audio for the fireball and its resulting impact explosion
*Fireball fires a fireball at the players location, landing between 1 and 1.6 seconds later.
If the fireball OR its resulting explosion touch the player its game over!
A new version of this scenario was uploaded on Wed Apr 02 19:30:12 UTC 2014
CHANGELOG[version 0.4]:
-Added a boss at the end of each round
-Added Health Packs!
-Added Player Health!
-Changes to the UI including;
*Player health bar at the top right
*Score top left
*Current level on the top bar
-Added a boss Health Bar!
A new version of this scenario was uploaded on Wed Apr 02 19:30:58 UTC 2014
CHANGELOG[version 0.4.1]:
-fixed a bug which meant that the boss could not die.
-fixed a bug of multiple bosses spawning at the end of round 2 and above.
yeah? is that even possible?^^
I remember tryin that 2 weeks ago and there were just these ugly scroll bars if the size was above 800*600...
how is your hitdetection working?^^
Because Im also working on that, and its much more tricky than i thought at first tries :/
For my hit detection im using the "getOneIntersectingObject(java.lang.Class cls)" method and just making sure that my images are cropped correctly. im making the images myself in photoshop so i can easily make sure there arent any blank spaces around an object or at least to cut right down on the amount of blank space per actor.
and is it possible? yes. everything is possible man, you just gotta think outside the box and persist :) thats the beauty of code. You're the god and you can bed it, manipulate it and make it work just the way you like ;)
so, what exactly is your actor doing when getOneIntersectinngObject() == true?
do you setRotation(-getRotation) or setLocation("Xaway","Yaway") or what?^^
The boss will be edited to not be so invincible in the next patch. and the actors MrOrange. well it depends. if touching the left wall, the player turns to face the right and if touching right, turns to the left and down face up and up face down but as for the barrels, you are 100% correct, they just turn 180 away from it which, as you can see, is a bit.. well its not as smooth as i want it to be so im going to work on that maybe not this next patch but it will be smoother soon
Actor barrels;
barrels = getOneObjectAtOffset(0,0, Barrels.class);
if (barrels != null)
{
setRotation(getRotation()-180);
move(5);
}
A new version of this scenario was uploaded on Fri Apr 04 17:15:43 UTC 2014
CHANGELOG[version 0.5]
-Changed the boss's HP to 500 and added new abilities!
-Added the boss ability Flame Volley*
-Added the boss ability Flame Volley mkII**
-Significant work and planning has gone into making the game span over more than one level. Expect this release late monday in patch 0.6
A new version of this scenario was uploaded on Fri Apr 04 17:22:29 UTC 2014
CHANGELOG [version 0.5.1]
-Removed the boss ability Flame Volley mkII due to it being near impossible to dodge.
i could of called it cats riding ducks into heaven and it wouldnt make the slightest bit of difference. I dont think hell even exists and the number 666? its just the number after 665 and the number before 667. there is nothing special about it. Do you have a problem with the name?
great game
i like it
@SPower, if he doesnt know what it means, then it would be a very strange coincidence that he uses it in context with hell, right `?
@erdelf Even though he uses it, he doesn't know what he is talking about: that's my point. Maybe he should look into the matter a bit deeper than just using things you've heard.
@tria95 I'm sorry, 666 isn't the number of the devil: it's the number of the beast. And hell is the place people without Christ go to after judgement, not immediately when they die. The two have almost no connection. And while you feel fun using those terms, I'm sorry, but you'll come to your senses sooner or later.
I'm sorry but @SPower seriously get a grip you're really trying to start some religious debate over a game with a title to represent a rather, dare I say, "Hellish" scenario. If you are going to be this petty and not actually bother to write some constructive criticism or praise about the actual game then go and take your argument elsewhere, preferably where someone actually cares, this is not the place for stupid religious debates that you alone are trying to push.
@Spower, this site is for the creation of games, the sharing of code, the collaboration of like minded people. as @dbz3396 has said, its just a name. ill make you an alternate version with rainbows that poop puppys if it will put your ignorant mind to rest. please. just stop commenting if you dont like it, go play another one of the many great scenarios on the site
yeah sorry but i have to agree^^
this kind of hey lets start a religious discussion and show everybody that i know more about this stuff is the same shit that plagues youtube and facebook.
It`s ok to have that opinion, but this is just a GAME, no article in a newspaper or something like that.
As trias said, if you dont like that name, play something else.
But i cant see something wrong with naming your game like whatever your want to^^
@trias95: I would totaly love to make that puppy pooping rainbow game *.*
@AIMrOrange i have to write up about this game for an assignement due tonight so after that's done, ill quickly throw together some images, replace the images in the current game and publish it as a separate game ;)
@tria95 @dbz3396 @AIMrOrange I wasn't here for a religious discussion, neither to say that the title should be changed or anything, but simply to warn you. But ok, end discussion.
--------------------
@Spower Does the game's name really matter? It seems the only reason you brought it up was to start a debate over religion and as such I completely agree with AlMrOrange.
What does the fountain do? When I go to it it's just a giant fountain and nothing to do there. When I go back it resets everything except my score and I used to escape the boss a few times (which I think is impossible to beat). Also I sometimes warped through the barrels and the got stuck in the bottom right barrels more than once. Just telling you about the bugs I seen.
Btw I liked the game. Kinda reminds me of the zombie game Dead Ops Arcade on Black Ops and the name was part of the reason I played your game although I thought it would be more like Dante's Inferno because of the name.
The fountain room is not finished not at all. tbh man. Ive really lost steam on this project :/ dont have the motivation to finish it :/
A new version of this scenario was uploaded on Mon May 05 20:32:40 UTC 2014
CHANGELOG [version 1.0 - FINAL]
-Removed the fountain world
-Removed the tank between level 1 and 2
-Modified the background to reflect the lack of a fountain world
-Fixed a bug with the boss's hitbox
-Removed grenades
-Hello there fellow greenfoot users. If you played this game when it was first being created i would like to say thank you and i hope you enjoyed playing it. I do however have some news that this will be the final version of this game. I have taken some time this evening to remove tha half finished elements and smoothen out the last few elements that need to be changed in order to make this a final release. As the sole developer of this game i just apear to have lost steam and motivation to push through and make the game what i first imagined it would be. I hope you enjoy playing this little game as i very much enjoyed making it. Thank you and take care - Trias95
A new version of this scenario was uploaded on Mon May 05 20:42:35 UTC 2014
CHANGELOG [version 1.1 - FINAL]
-Fixed a paint order bug
-Fixed a Healthpack hitbox bug
-Fixed a bleeding out graphic bug
I'm working on a 3D version in the Unreal Engine 4 at the minute lol :P perhaps there is a way i can incorporate this as a minigame within the main game :3
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