This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

Builderboy2005
Builderboy2005 presents ...

2009/11/4

Armature

This bone system is meant to be extended and provides full functionaloty to parent and add child bones. When a bone is rotated, every bone that it is conected to is also roated and moved accordingly. A new feature recently implemented is some helper classes used for controlling the bones! (Since it can get a bit complicated when you have a character with a lot of limbs and you are trying to animate them all yourself) It uses a primitive form of Inverse Kinematics to make the limb movement seem real.

Move your mouse around and watch as the test creature follows you around!

9138 views / 13 in the last 7 days

12 votes | 0 in the last 7 days

Tags: mouse simulation demo with-source animation

This scenario is a member of: Scenario showcase


open in greenfoot
Your browser is ignoring the <APPLET> tag.
PiRocksPiRocks

2010/10/19

Impressive - just what I needed to finish up one of my games! How well doe sit work on Greenfoot 2.0?
Builderboy2005Builderboy2005

2010/10/19

It actually works better in Greenfoot2.0 and i have updated it accordingly, i plan to release a new version rather soon since i am using it in my new game :)
A new version of this scenario was uploaded on Tue Oct 19 20:30:05 UTC 2010 Added support for Greenfoot2.0 and removed method overloading so it should work better as an extension of existing Actor subclasses.
MTKMTK

2010/10/19

New game? when will we see it?
Builderboy2005Builderboy2005

2010/10/19

Hopefully soon ^^ And by soon i mean in a week or so :P I'm working on a public demo as i type
MTKMTK

2010/10/24

I still said that during Code Point 2009, so I thought you abandoned it.
A new version of this scenario was uploaded on Tue Dec 07 03:07:14 UTC 2010 Just rigged a new character titled Mr friendly :) Play with him as he attacks your mouse!
A new version of this scenario was uploaded on Sat Jul 16 06:39:01 UTC 2011 Now with helper classes for Limb Control! Featuring Inverse Kinematics!
A new version of this scenario was uploaded on Sat Aug 27 08:35:19 UTC 2011 Updated Skeleton control and added some sliders to give the user control over certain characteristic of the skeleton
A new version of this scenario was uploaded on Sat Aug 27 08:35:34 UTC 2011 Updated Skeleton control and added some sliders to give the user control over certain characteristic of the skeleton

See all comments

Want to leave a comment? You must first log in.

Who likes this?

pewing0717 kiarocks SirFoxie GameCode dang qnanqing spaceblue Wizard bourne kenshinakh MTK tombud999