That's pretty clever! Using linked lists (like tree nodes in this case) to have the body move and attach. Are you going to make it so that it works for any angle, like say, from the side of the character instead of top?
Yeah, that is already in place via offset variables that allow child bones to be attached at offsets to the parent bones. Also the center of the object is in seperate variables, so that can be separately defined. Indeed, this is used in this character, as you can see by the motion of the feet, which would not be possible by simply rotating the childs, the offset is being set and reset each frame.
It actually works better in Greenfoot2.0 and i have updated it accordingly, i plan to release a new version rather soon since i am using it in my new game :)
A new version of this scenario was uploaded on Tue Oct 19 20:30:05 UTC 2010
Added support for Greenfoot2.0 and removed method overloading so it should work better as an extension of existing Actor subclasses.
I still said that during Code Point 2009, so I thought you abandoned it.
A new version of this scenario was uploaded on Tue Dec 07 03:07:14 UTC 2010
Just rigged a new character titled Mr friendly :) Play with him as he attacks your mouse!
A new version of this scenario was uploaded on Sat Jul 16 06:39:01 UTC 2011
Now with helper classes for Limb Control! Featuring Inverse Kinematics!
A new version of this scenario was uploaded on Sat Aug 27 08:35:19 UTC 2011
Updated Skeleton control and added some sliders to give the user control over certain characteristic of the skeleton
A new version of this scenario was uploaded on Sat Aug 27 08:35:34 UTC 2011
Updated Skeleton control and added some sliders to give the user control over certain characteristic of the skeleton
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