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bournebourne

2013/11/26

Only when UserInfo.isStorageAvailable() returns false...
Unfortunately, I have unfinished plans for this scenario.
And I suppose the direction of the moving object should be reversed for a 3d view perspective, and you could look into removing the cursor for the mouse as well. I think Builderboy2005's Advanced Mouse Control scenario would help: http://www.greenfoot.org/scenarios/2828
Perhaps you can provide a link in the description to my scenario to make it clear what code of mine you refer to, thanks
bournebourne

2013/11/23

"Press the spacebar to toggle on/off" after hitting the Run button
The first one occurs as the scenario loads. The second is continuous as it runs after hitting the run button. It seems to be mac related
bournebourne

2013/11/23

I appreciate it, and thanks!
bournebourne

2013/11/23

Could I get feedback on relative laggyness/performance?
Thanks, I am aware. This experimentation project has been closed. The blocks not rendering close to the edge of the screen while walking is because of a cut off for how far down the drawing loops go (that don't accurately account for blocks with their base off screen, yet have high enough elevation that should be drawn as they do reach onto the screen). Some related glitches of rendering will be addressed in my future isometric projects.