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Raycasting with thin walls, windows, multiple floors, elevators, trees, outside, wandering sprite, editor, and fading darkness
Most likely will run with better performance when downloaded.
W and S keys to move forward and back
A and D keys to turn
Q and E keys to strafe
N key to toggle wandering sprite display
M key to toggle mini map
ESCAPE key to toggle map editor
Hotkeys for Map Editor:
Q key to switch between modes.
WASD keys to scroll view.
'-' key to move down a floor.
'=' key to move up a floor.
1-4 keys to switch between Wall types.
E key to toggle between editing North or West wall of a Tile.
R and F keys to toggle NW and SE options respectively.
When editing Walls, right-click to have a delete effect
Extended from nccb's tutorial and demo found here:
http://www.greenfoot.org/scenarios/5619
The FastImage class is from Builderboy2005's scenario found here:
http://www.greenfoot.org/scenarios/1001
Demo for path finding:
http://www.greenfoot.org/scenarios/8226
Reusable GUI can be found here:
http://www.greenfoot.org/scenarios/7578
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This scenario is a member of: 3D, Ray Casting
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