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@RUMMAKER That's a good idea =) @KevinWelch2001 The Terrain class, specifically the centerOnPlayer method.
Haha they were experiments. They may find their way into the game.
This is among my top 4 projects I am currently wanting to expand on. My #1 has yet to be published. And one is just an idea so far. The other is Interior. So if I get a good idea of how to expand Forgotten Road after finishing my #1, you will get something to shoot soon. =)
I re-coded some of it - mainly with aim at reducing the amount of Actors (such as the tree parts off-screen) are in the World. And a bit in reducing the calculations for things off-screen (such as translating only Actors that are nearly-ready to be on screen, for scrolling). You are welcome to see how the rotating guns are coded. And it is both how the trees are coded and intentional for now.
Thanks! Yes I still want to turn this into a full-scale game but I never got a definite direction for where I want to take it. And it is intentional for now that you cannot get more than 1 of each type of vehicle. I just refactored some of the code/behavior so that it should be more smooth.
And the path and bullets =)
Only the fences and shadows.
bournebourne

2013/11/16

Thank you! =)
Yes that is how all my other isometric scenarios work. This was simply an experiment with 3d locations in relation to the isometric planes