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MatheMagician's Comments

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Thanks maniac and @TristinAubin, I draw everything pixel by pixel, so when you get close there are more pixels to draw and hence the lag. I am hoping to improve it in later updates.
No, Marioman111, it just takes a lot of cpu-power to make the textured sides. Thank you for the suggestion structured-gaming, but I don't want to detract from the simplicity of the game with something fancy and don't know how to make it otherwise.
Very cool!
You could use the getBlue() and getGreen() methods outlined here: http://docs.oracle.com/javase/1.4.2/docs/api/java/awt/Color.html#getRed() An example of this would be: if(color.getGreen()>color.getBlue()) //stop
I don't know, I will try it though. Are you thinking of something along the lines of texture-mapping?
It is running at about 70 fps, though it can go all the way to 100.
Very nice and straightforward!
Considering the effort, you deserve the like ;)