Thanks maniac and @TristinAubin, I draw everything pixel by pixel, so when you get close there are more pixels to draw and hence the lag. I am hoping to improve it in later updates.
No, Marioman111, it just takes a lot of cpu-power to make the textured sides. Thank you for the suggestion structured-gaming, but I don't want to detract from the simplicity of the game with something fancy and don't know how to make it otherwise.
You could use the getBlue() and getGreen() methods outlined here: http://docs.oracle.com/javase/1.4.2/docs/api/java/awt/Color.html#getRed()
An example of this would be:
if(color.getGreen()>color.getBlue()) //stop
2012/12/5
z-buffering
2012/12/4
Cube Collision
2012/11/30
What is it?
2012/11/30
Adventure of Spith - need help please!
2012/11/29
Textured Cube
2012/11/29
Textured Cube
2012/11/21
Scrolling SuperWorld
2012/11/20
clickable texts
2012/11/19
CO2 Polution