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Ok, if you need help, I'll help you (as always :) )
Thanks! I hope you can use it if you want!
SPowerSPower

2012/10/16

Good work! It would be more fun when you bounce off the red bars :)
It runs faster now! And I like it you actually use proper z-buffering checking the distance for each pixel.
I've looked in the code, and saw your PI variable where you enter a enormous number of decimals. That is useless, since it can't be stored in a double. If you really feel like needing much decimals, take a look at the BigDecimal class in Java.
SPowerSPower

2012/10/11

Yes.
Once the ball moves, it doesn't stop anymore. Not so realistic.
You know, about the bug not reaching the end: it's just a demo. I'm not going to make a really big demo, just a little one to show you how the basics work. And anyway, I'm not going to improve the demo here on my birthday, maybe this sunday or next week (if I do it anyway)
Ok, thanks