Looks interesting, although slightly confusing.
Maybe the different weapons can be introduced one by one as the game progresses. I have trouble using them all (or even knowing what they are and what they do.)
Nice start. It would be nice if we were able to see how hungry lobsters are at any moment (how close to starving).
Maybe they can change colour when they get very hungry, or have some sort of indicator next to them...
2009/6/13
PinkDots
2009/6/7
The Mundane Exploration of Cyan Sphere of Doom
2009/6/7
Non-Interactive Lobster Simulation
2009/4/2
Space Breakout
2009/3/12
Pressure smulation
2009/2/26
GD.Getris
2009/2/26
IsoPac
2009/2/1
0revised-alien hunter
2009/1/31
Air Plane