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재미있습니다 강추! (캐리어판 출시할 생각 없음?)
o because I also can do Korean (technically, I was hoping to do some korean stuff as well, but I thought the korean words would break (Unicode issues))
오 한국어 지원하네... 한국어 깨질 줄 알았더니... (저기 설명 부분과 스코어 부분 코드로 한 것 맞죠?)
thanks for the comment: May I ask a question: the speed as in the overall speed of game or the movement speed of objects compared to projectiles? You can adjust the overall speed of the game in the web version as it is unlocked.
I had the same problem with collisions outside screen, but managed to fix that. You might want to override the method and use java.geom objects to detect collision. I also have some scenarios with such fixes. (one didn't really need collision outside screen since that would have almost always meant death anyways)
Nice job looks very nice.
For clarifications: When playing, one might wish to for example press an attack button such as C(G for 1p and L for 2p) while pressing the directional button to perform a different move. With the Argyraspides, Pressing C while moving towards the nearest enemy (that includes dummies) makes the Argyraspides throw a Vergina Sun at the enemy.
I finally wrote codes to override collision offscreen! :D :D :D :D :D :D (one now can use the getOneIntersectingObject and other similar methods)
1794 :D