chepo, you need to have the world constructor create some objects in the world for this to be playable... go to the mailing list for help if you need it
This is a really cool idea, but there are a few bugs. It sometimes seems to randomly tell me "Game over" even when nothing went wrong. Also, on level 4 I got orange balls, but there was no orange hole - it was covered up by the green hole!! I think it would be better if the levels had predefined layouts rather than being randomly generated.
Also, it's really easy just to put a "stop" vector at the launch point, so that you get a ball which isn't initially moving. It's kind of cheating, I know... but maybe there should be some way to prevent it from happening.
Maybe I just need more practice, but I find it quite difficult. The purple things fire very quickly.
I'd like to see a bit more variety in the game as well... how about turrets which fire in the other direction? ladders? Critters on the ground to jump over? etc
I think the idea of collecting hostages is an improvement. And the images are clipped much better now. It would still be nicer if it was something other than houses being destroyed.
Sometimes, houses appear on top of the car when I am driving around. Then the car just bounces back and forwards with no way to avoid it!
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