This is not a bad start, but I keep bumping into houses even though it looks like I'm going past them. Maybe you need to add a distance check when you pick up a collision to make sure that the car has really hit the house, or use a smaller invisible actor at the same location as the house and check for collision with that instead.
It looks like you've got sounds (good.WAV, bad.WAV, brick.WAV, padle.WAV, wall.WAV, ball.WAV) which have uppercase WAV extensions but your code says to play good.wav etc (with a lowercase file extension). On Windows this doesn't matter but as soon as you put files in a jar file they become case sensitive - you must match the actual file name...
The new look is great! I'd personally love it if sound was added as well. And perhaps a bit of animation (if the walkers actually walked, for instance, rather than just moving along). But it's already quite impressive!
2008/10/24
TerrorCar
2008/10/24
Greeps In Space
2008/10/22
SpaceTug
2008/10/17
Breakout
2008/10/17
Castle
2008/10/17
Pigworld
2008/10/17
Cou-Bee
2008/10/16
Breakout
2008/10/16
Dog Food Dash