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Calling 'isTouching' using 'ClassName' as the class of object to look for: if (isTouching(ClassName.class) is equivalent to: if (getOneIntersectingObject(ClassName.class) != null) If there is no need to know which specific object of the class ClassName your actor was intersecting with, then 'isTouching' would be sufficient. Oftentimes, however, like if the intersecting object needs to be removed from the world, you need to know which object was found to be intersecting. In that case, you would use: Actor intersector = getOneIntersectingObject(ClassName.class) if (intersector != null) { getWorld().removeObject(intersector); }
Now, tracks the highest level completed using high scores.
Had to re-size the app window (I have to solve the puzzle each time and get to the Stats screen before uploading or the Stats screen will end up with scrollbars).
I does not count misses at all. It just records the different solutions you have found.
Hint: most solutions have the 10, 5 and 1 side by side (the 4 is often near also).
Added the missing ranking numbers in with high score stats.
When logged in, you can edit the scenario information. Near the 'Open in Greenfoot' download button, you should see 'edit scenario | delete scenario | get data'. Click on the 'edit' text.
At least 18 unique solutions. Is there no one else who can come up with just one? Other than myself, only Pointifix has.
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