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Apparently, you are using setLocation instead of using move.
@nickgioia, read the description above the scenario window. Log in and a stats screen with code viewing buttons will appear at game over. Just let 5 targets appear and disappear without shooting at them.
@Kostya20052011, Just saying something does not make it real. Need an observation of sorts to back up your claim (repeatable and undisputable).
Now, automatically ups level each time you start a new maze. This functionality is cancelled when you manually size a maze by using arrow keys.
@Kostya20052011, you ants would be all over the place. The only actors are the player and the star.
@ninjapuffin, it may be. However, it is easier than pressing a key for each move. Also, this way it will work on a tablet and iphone.
Totally different generation algorithm than my other maze scenarios (no tracers used).
@Super_Hippo, timer issues should be resolved now.
Now with basic timer. Starts on mix. Stops when solved.